Re: The Kindly Ones
Back to the topic, the Kindly Ones have a poison cloud, fear +10, are ethereal, fly, and cast darkness at the start of battle. Skellispam is a good defense. I've seen imps take them out too. On the other hand, I've lost them to a commander protected by 4 or 5 banes.
They are not amphibious. So, you can hide your blood mages in a sea province during the enchantment. I'm curious though, does anyone know if they can penetrate domes?
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