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  #31  
Old November 23rd, 2006, 09:05 PM

Ungomma Ungomma is offline
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Default Re: SE5 - 1.17 Patch Out

Am I the only one who thinks that AIs started to think a lot slower with this new patch?
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  #32  
Old November 23rd, 2006, 10:14 PM
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Default Re: SE5 - 1.17 Patch Out

The AI slowdown is really caused by AI pathing calculations or combats - not really it's actually thinking.
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  #33  
Old November 24th, 2006, 04:09 AM

Elsemeravin Elsemeravin is offline
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Default Re: SE5 - 1.17 Patch Out

Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?

I tried an Armor component on the outter slot but the damagetype does not seems to apply.
I'm seen SJ using such armors in outter slot but I don't remember him using the damagetype for it (like damage penetration 50%).

Any idea ?
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  #34  
Old November 24th, 2006, 05:27 AM
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Default Re: SE5 - 1.17 Patch Out

SJ's armor in GGMod is leaky; it is not meant to have armor ability.
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  #35  
Old November 24th, 2006, 06:23 AM

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Default Re: SE5 - 1.17 Patch Out

It's also possible to download the patch through Strategy First homepage...

Link: http://www.strategyfirst.com/en/game...esV/downloads/

There are 6 different download services, so at least one of them should work :-)
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  #36  
Old November 24th, 2006, 09:28 AM

Raapys Raapys is offline
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Default Re: SE5 - 1.17 Patch Out

AI's definitely generally slower with 1.17, even though the slowdowns are thankfully gone. AI pathing should and could probably be optimized alot, both for players and AIs.
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  #37  
Old November 24th, 2006, 11:04 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE5 - 1.17 Patch Out

Quote:
Imperator Fyron said:
SJ's armor in GGMod is leaky; it is not meant to have armor ability.
Just a technical note:
I think it may still actually have the ability, it just dosen't do anything since the components aren't armor by not being in the armor slot...

I left it there because the components are working as intended, and I got distracted.
Now, its just something to tidy up in the next revision.

The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.
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  #38  
Old November 24th, 2006, 04:33 PM

Elsemeravin Elsemeravin is offline
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Default Re: SE5 - 1.17 Patch Out

So do you agree that you cannot do directional leaky armor ?
(As I intended...)
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  #39  
Old November 24th, 2006, 05:26 PM
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Default Re: SE5 - 1.17 Patch Out

Depends on your definition of leaky. Traditionally, "leaky" means a component with no armor ability.
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  #40  
Old November 24th, 2006, 05:45 PM

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Default Re: SE5 - 1.17 Patch Out

I would consider that "leaky" means that some part of the damage go through, some hit the armor.

For example a steel plate on the left of the ship would take damage from perforating bullet comming its way (in outter hull so directional), but would not stop it completely, and some damage would go through to internal (maybe 50%).

It would be interesting to have the damageType.txt settings to apply to "armor" composant (meaning the one with armor ability) instead of "Armor" slot only, don't you think ?
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