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October 13th, 2006, 01:49 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Favorite nations so far?
I like Jomon alot, though I found Yomi was a bit hard to play (I will need a bit to figure them out).
I also like MA Agartha because it has been the first nation I succesfully pursued a summoning strat with (from the manual, )
Finally, I am having fun with Pythium's Angel summons.
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October 13th, 2006, 02:26 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Favorite nations so far?
AI is retarded and not a good judge. Also Oceania isn't a LA era. Dreamlands you get uber mages that're recruitable everywhere, offensive dominion and the ability to just cluster your troops in one big block of attack closest to conquer the aters.
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October 13th, 2006, 02:43 AM
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Corporal
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Join Date: Mar 2003
Location: Saskatoon, SK
Posts: 57
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Favorite nations so far?
Eh, my favorite was Pythium Serpent Cult, WHICH I SEE IS NOT HERE ANYMORE!
Perhaps a mod will show up and put them back in. There is a few units I sorely miss. I didn't like the default Pythium very much.
So far I like ME Ulm a fair amount (still, really). Early Ermor reminds me of the good old days so I play them occasionally.
My own nation which is fairly Ulm-like. It "works" but is in desperate need to "cleaning" up now that I have a bunch of new modding commands available I'll finish and release it someday.
Lets see... Agartha Ktonian Dead has neat stuff within.
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October 13th, 2006, 04:32 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Favorite nations so far?
On land, the only Dreamland mage available is the S1 Starspawn, and that's only on the coast, IIRC. The rest of the Illithids and Starspawn are recruited only at underwater castles.
Strong WS (and H, with free prophets), access through randoms to ED, badly needs Nature for supply items (don't want the illithids to starve with too many cultists running around for the declining pop) and perhaps Air (for anti-missile; alternate approach is death for Darkness).
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 13th, 2006, 04:47 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Favorite nations so far?
right forgot about the land thing. Still, that's a minor loss considering the insanity spread.
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October 13th, 2006, 07:06 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Favorite nations so far?
Quote:
Gandalf Parker said:
Actually you will all be surprised to find out that the most overpowered nation in Dom3 is Oceania. Running multiple games with 79 nations on a fast burn (all AI and hosting continually) tended to show Ermor taking an early lead till about turn 20, then Oceania leads by turn 50. Of course eventually Arcos gains enough magic to make a strong showing and not enough games were run to the final win in order to make any guess at the actual most common winner in huge games.
So Id say Ermor on small maps, and Oceania on medium maps, and Arcos on large maps.
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Hm...yesterday we had a chat with Boron about Oceania...we both agreed that Oceania isn't very good actually. Their best mage unit [capricorn] will loose -1 magic skill in all paths on land and their sacred troops's [trident knight] encumbrance is 8. Their regualr troops are pretty average. However the merman is pretty good, because he can throw a net.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 13th, 2006, 07:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Favorite nations so far?
That was Ai vs Ai vs Ai, with all Ais of all ages smashed together. Oceania did better than Ermor or R'lyeh etc in multiple test runs. Gandalf didn't find out exactly what happened, but the AI works very well with them.
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October 13th, 2006, 02:48 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Favorite nations so far?
Incidentally, regarding insanity, it is possible to drive an enemy pretender seriously insane through the use of Void Spirits. A Jomon Master Lich had an insanity score over 70 through prolonged stay of a single Void Spirit in the Jomon capital.
I don't know whether it was permanent over rebirth ala Curse, 'tho, as his nation completely collapsed shortly after I killed him once, in my dominion.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 13th, 2006, 03:41 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Favorite nations so far?
*ahem* it's Void Spectre.
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- Kristoffer O.
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October 13th, 2006, 04:18 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Favorite nations so far?
I am enjoying MA Mictlan a lot. I won't explain why because I have a feeling most people on this board have no idea how ridiclously amped up the lil' tribals are now. I love them, especially since I have the option to play without blood. I've never been good at handling blood magic, and I am afraid that Mictlan's lower level priests will suck at blood sacrificing, so I go with MA where they don't do any of that stuff! Oh yeah, and that means a Mictlan option with no micro!
I also liked playing with MA Ulm a little just to see how much better their new sprites are. I'm not sure summoning bears and dire wolves has really made them competitive yet, though. Espeically with MA Caelum Cold-3 having heavier infantry (tht can fly, or are holy!) with lower encumbrance and magic weapons.
=$=
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