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September 19th, 2006, 08:22 AM
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Lieutenant General
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Re: Blessings balance?
That's very likely.
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September 19th, 2006, 10:07 AM
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Re: Blessings balance?
Newbie question related to blessings.
I have a rainbow pretender, lvl 4 archmage, in all forms of magic. The strategy being he goes from province to province searching for magic sites, lv4 gives 100% chance of success I believe. Is this a good strategy?
When my priests bless my sacred troops, it looks like I am just getting air shield, 20% missle defense. Why am I not getting the other lvl 4 blesses? Or am I and I am not noticing? If I am getting just air shield, why?
This is currently in the Dominions 2 demo, other than changes in bless powers, is the bless system still basically the same in Dominions 3?
Thanks in advance to anyone who shares there wisdom.
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September 19th, 2006, 10:24 AM
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Re: Blessings balance?
You do get the other lvl 4 blesses, at least you should. They are just less noticeable. You should see the Lesser Fear icon though.
As for all LVL 4 blesses...hmmm, I do not know. Does it work for you?
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September 19th, 2006, 10:26 AM
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Re: Blessings balance?
Other blessings are shown when you look at the affected ability. You will notice that your units will have higher attack, defence, strengh and magic resistance when blessed.
you ahould also se your units gaining fear and beserk unless you allready have it, then the value should be higher.
Under fatigue you should also see that your units have reinvigoration.
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September 19th, 2006, 10:28 AM
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National Security Advisor
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Re: Blessings balance?
Quote:
Meglobob said:
Newbie question related to blessings.
I have a rainbow pretender, lvl 4 archmage, in all forms of magic. The strategy being he goes from province to province searching for magic sites, lv4 gives 100% chance of success I believe. Is this a good strategy?
When my priests bless my sacred troops, it looks like I am just getting air shield, 20% missle defense. Why am I not getting the other lvl 4 blesses? Or am I and I am not noticing? If I am getting just air shield, why?
This is currently in the Dominions 2 demo, other than changes in bless powers, is the bless system still basically the same in Dominions 3?
Thanks in advance to anyone who shares there wisdom.
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Most of the level 4 blesses are worth it. Fire, Water and Blood increase Attack, Defense and Strength, Earth gives reinvigoration which also helps sacred mages, etc. However, they aren't all worth as much for all the nations. The lightly armoured recruitable units of Kailasa (EA monkeys) don't need reinvigoration, and one of their two good mages is already able to cast Earth Power for reinvigoration, but Defense helps their survivability, Att and Str help with all their multiple attacks, Regeneration isn't that good because they still die quickly when someone manages to hit them, etc.
If you don't have a reason, it's usually not worth it to take everything up to level 4. I think level 2 already discovers most sites, and 3 gets you virtually all sites. The few rare ones aren't worth the points for site-search alone.
Also, as in Dom2, only the starting paths are considered for blessings. Fire 4 pretender with lots of fire boosters will only give +2 Att, and the blessing won't change if he dies or becomes mute either.
One, maybe two level 4 blessings, and other paths at levels one to three, should be enough. The paths your national mages can supply can be left out altogether if you don't have spesific plans in mind. Paths only your pretender could use, but you don't plan on using, can also be left out.
In Dom3, a rainbow pretender available from the very beginning can be very effective in giving your research a nice boost, and searching for sites before there are many spells that could target him. Dormant rainbow could work, but imprisoned would be too risky - unless you only wanted spesific path combinations for items, e.g. Astral/Earth or Fire/Death for spesific boosters.
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September 19th, 2006, 12:24 PM
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Major General
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Re: Blessings balance?
Based on what everyone said above (thanks), just checked out my Serpent Dancers a bit more closely. It looks like they r getting all the bonuses they should get. My pretender only had 4F, 4Air, 4W, 4E and 4B, had already changed to avoid getting the magic my national mages already had. So that explains why no berserk/lesser fear.
Still a bit confused by reinvigoration +2. The only plus unaccounted for on the serpent dancers is +1 encumberance. Is this cased by +2 reinvigoration or is fatigue staying at 0 because of the +2 reinvigoration?
Endoperez says:-
The few rare ones aren't worth the points for site-search alone.
R the citadel of Pyriphelegeton (pyromancer,adepts), the glowing hill (Daoine Sidhe), moonvine circle (enchanters) and horses vale (horse brother) all examples of rare lvl 4 sites? Got all those before turn 20 in my current game.
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September 19th, 2006, 12:41 PM
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Lieutenant General
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Re: Blessings balance?
What pretender you used and what your scales were?
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September 19th, 2006, 02:58 PM
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Major General
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Re: Blessings balance?
Quote:
Nerfix said:
What pretender you used and what your scales were?
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The serpent king (playing C'tis), turmoil 1, sloth 1, heat 1, luck 1.
Province where I observed my serpent dancers in battle is under another pretenders influence/dominion, -1 dominion, turmoil 1, drain 1 and growth 1.
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September 19th, 2006, 03:13 PM
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Lieutenant General
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Re: Blessings balance?
Interesting, I ough to try something like that out.
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September 19th, 2006, 05:46 PM
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Re: Blessings balance?
Quote:
Meglobob said:
Still a bit confused by reinvigoration +2. The only plus unaccounted for on the serpent dancers is +1 encumberance. Is this cased by +2 reinvigoration or is fatigue staying at 0 because of the +2 reinvigoration?
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Enc and reinvigoratiobn are different things, so second case is right : you get 1 fatigue due to enc1 then cures it by reinvig2, so it stays at 0.
Special reinvig bonuses are shown in the "fatigue" tooltip/window, not the enc one.
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