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September 16th, 2006, 07:11 PM
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Corporal
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Join Date: Jan 2005
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Re: SE V demo Interface
Quote:
Wade said:
-----Let's have an opening cinematic to the loading of the game (also maybe at a game start?), even if it's very short.
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NO. Anything that gets between me and the main menu when I boot the game is BAD. I don't want to be informed that it runs best on AtiVida cards or see StrategyFirst's animated logo, I want to PLAY.
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September 16th, 2006, 08:02 PM
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Sergeant
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Join Date: Jun 2006
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Re: SE V demo Interface
Shift clicking, such as used in ship design, should be noted on the appropriate screen.Perhaps with a scroll over.
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September 16th, 2006, 08:02 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE V demo Interface
Quote:
Zereth said:
Quote:
Wade said:
-----Let's have an opening cinematic to the loading of the game (also maybe at a game start?), even if it's very short.
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NO. Anything that gets between me and the main menu when I boot the game is BAD. I don't want to be informed that it runs best on AtiVida cards or see StrategyFirst's animated logo, I want to PLAY.
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That is exactly why I play my PBW turns using SE4 Gold instead of Deluxe.
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September 16th, 2006, 08:05 PM
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Sergeant
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Re: SE V demo Interface
People opposed to a cinematic are, I believe, in the minority compared to the vast gamers in a desired market.
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September 16th, 2006, 08:20 PM
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Shrapnel Fanatic
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Re: SE V demo Interface
Specific improvment ideas are always welcome in Aarons email box.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 16th, 2006, 08:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE V demo Interface
Quote:
Wade said:
People opposed to a cinematic are, I believe, in the minority compared to the vast gamers in a desired market.
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Malfador is a game company, not a movie studio.
Non-interactive video sequences hurt gameplay. Aaron is plenty busy fixing bugs and implementing the actual game.
I dunno about you or them, but as far as I can see a game should be played not watched.
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September 16th, 2006, 09:09 PM
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Sergeant
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Re: SE V demo Interface
Is there a difference in behavior between Core/Escort/Picket ships other than their location in the task force? How do I tell which ship is the lead ship in a task force, especially in tactical combat? Since the rest will move to maintain formation, you should effectively be able to move the whole TF by moving just the lead ship. The tactical mini-map also needs some zoom functions. In my most recent battle against a huge planet my fleet was almost entirely "off map". I can only imagine the difficulty of tracking separate ships/TFs after they move off different edges of the mini-map.
I love the depth that fleet organization has, but the interface needs work. Like much of the game's interface, there are screens that present info, but in order to change that info you have to go to other screens. For example, if you select a fleet and right-click to bring up its report, it will display the attack/defense formations, list all the ships, and display TF information on a sub-tab, and the warp transit order on a sub-tab. You can't change any of this stuff without leaving the Fleet Report. I shouldn't have to go to the Fleet Transfer Screen to change the Task Force formations and strategies for a single fleet I'm looking at already.
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L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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September 16th, 2006, 09:25 PM
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Sergeant
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Re: SE V demo Interface
Quote:
Zereth said:
NO. Anything that gets between me and the main menu when I boot the game is BAD. I don't want to be informed that it runs best on AtiVida cards or see StrategyFirst's animated logo, I want to PLAY.
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Yes, yes, yes 1000 times! I completely agree. The first thing I do with games that have an opening video is shut it OFF (if the game gives me the option of doing so).
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-- Tony
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September 16th, 2006, 09:26 PM
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Shrapnel Fanatic
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Re: SE V demo Interface
The more people play and the more people report bugs and offer suggestions the better the game will become. Remember that helpful feed back with detailed bug reports or specific suggesions coupled with a save game or two can only help to make the game better.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 16th, 2006, 09:27 PM
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Corporal
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Join Date: Dec 2004
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Re: SE V demo Interface
Not sure if it was a bug but my first battle my ship would refuse to move toward the enemy. May have been bc i didnt set a strategy when i built it but then i couldnt ad one after. i had to physically move the ship by clicking near the enemy, clicking on it would cause my ship to turn and run.
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