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  #31  
Old August 15th, 2006, 01:06 PM
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Default Re: OT: Stupid c++

istream::seekg example
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  #32  
Old August 15th, 2006, 06:14 PM
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Default Re: OT: Stupid c++

Fyron: I read that page, but when I tried it, it didn't seem to work. Thanks, I'll check out that compiler.

AngleWyrm: Thanks, but as I said when I edited the message, I figured it out.
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  #33  
Old August 15th, 2006, 08:45 PM
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Default Re: OT: Stupid c++

If anyone wants to see where I am, the aptly named Simple Roguelike. Just drop it in a folder and run. Right now it's *very* simple, but as far as I know, everything works.
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  #34  
Old August 15th, 2006, 10:26 PM
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Default Re: OT: Stupid c++

Nice! I especially like the light radius effect, and field of view.

Found a link for the source code for NetHack v3.42; could have some interesting ways to do stuff in it.
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  #35  
Old August 15th, 2006, 10:36 PM
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Default Re: OT: Stupid c++

Thanks. The currently linked version is my second upload; it has one type of trap. Previous savegames won't work, either.
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  #36  
Old August 15th, 2006, 11:36 PM
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Default Re: OT: Stupid c++

Nice job!
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  #37  
Old August 16th, 2006, 01:07 AM
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Default Re: OT: Stupid c++

Thanks.

Somehow, my pointer item vector is getting messed up between its setup and the function to display it.

The thing is, those are the only two points which have anything to do with items at all.

How is this modifying a vector?!?!
Quote:
void text ( std:ring tstring, int x, int y, short int Colour ) {
COORD Position; Position.X = x; Position.Y = y;
SetConsoleTextAttribute( hOut, Colour );
SetConsoleCursorPosition( hOut, Position );
std::cout << tstring;
};
Apparently, inputting too large of a block of characters (Between twenty and thirty) somehow affects the vector. Help, anyone?
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  #38  
Old August 16th, 2006, 02:09 AM
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Default Re: OT: Stupid c++

Can anybody see a problem with this:
Quote:
void setupItems () {
srand ( time(NULL) );
// NewWeapon.initialize (); NewPotion.initialize ();
// WeaponList.push_back ( NewWeapon ); PotionList.push_back ( NewPotion );
for ( t = 0; t < 40; ++t ) {
t2 = rand () % 2;
if ( t2 = 0 ) {
NewWeapon.initialize (); WeaponList.push_back ( NewWeapon );
WeaponList[WeaponList.size () - 1].initialize ();
ItemList.push_back ( &WeaponList [WeaponList.size () - 1] );
};
if ( t2 = 1 ) {
NewPotion.initialize (); PotionList.push_back ( NewPotion );
PotionList[PotionList.size () - 1].initialize ();
ItemList.push_back ( &PotionList [PotionList.size () - 1] );
};
};
for ( t = 0; t < ItemList.size (); ++t ) {
ItemList[t]->initialize ();
std::cout << t << " " << ItemList [t]->XPos << " " << ItemList [t]->YPos << " " << ItemList[t]->Colour << " ";
};
std::cin >> wait;
};
It doesn't seem to work right - It seems like all the slots still reference as the base Item class.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #39  
Old August 16th, 2006, 04:00 AM
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Default Re: OT: Stupid c++

Bug: if(t2 = 0) // assign zero to t2, return true (successful assignment)
You probably meant: if(t2==0) // test for equality

Happens so often that some compilers even have a warning for it.
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  #40  
Old August 16th, 2006, 04:18 AM
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Default Re: OT: Stupid c++

Thanks. We're whacking it into shape on IRC.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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