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  #1  
Old July 30th, 2006, 04:31 PM
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Default SEV shipset instructions?

The SEV release date is almost upon us, and this brings back memories from the days just before the release of it's predecessor SEIV.

Back then, several months before the release of SEIV, malfador posted a website with detailed info on how to build seIV shipsets,It can still be found at http://www.malfador.com/se4race.html

I was wondering wether it would be possible to post similar instructions for SEV shipsets, I already found some info about the filetypes and how to model ships ( http://www.spaceempires.net/home/ftopict-641.html ) what I'm looking for is an overview of all the shiptypes that a shipset needs to have, and info on other pictures like the raceportrait (what size is it, and what filetype, etc)
Also information about the amount of polygons recommended for each shiptype would be usefull (I guess fighters should have far les than normal ships, or bases)

With seIV the early release of shipset building instructions really paid of, a couple of shipsets were completed as soon as the game was available (the first versions of the taera, united flora and pyrochette among others if I recall correctly) from a marketing point of view it's a good thing to have new content come out as soon as possible. And more importantly it would give us something to pass the time with untill the game is out .
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  #2  
Old July 30th, 2006, 06:40 PM
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Default Re: SEV shipset instructions?

If you make your models work in starfury, you'll be most of the way there...

And I'm not a modeller, but if you look at the screenshots already posted, that should give you an idea of the kind of scale you'll be looking at.
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Old July 30th, 2006, 07:47 PM
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Default Re: SEV shipset instructions?

I emailed Aaron about this very question a few days ago, remembering a news post on SEnet saying the shipset specs should be released in July, and he said he'd have them out sometime this coming week!
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Old August 1st, 2006, 09:35 AM
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Default Re: SEV shipset instructions?

I guess the BIG question is will the DoGA files work in the new system and will they be able to be converted if not? A lot of the people on this site use DoGA and it would be a shame to loose all the current models out there that are already done and would be ready for use in SEV.
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Old August 1st, 2006, 09:51 AM
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Default Re: SEV shipset instructions?

Doga can export to directX format (.x) but the models tend to be high in terms of polygons, which usually requires that they be optimized in another program prior to being important into SE5.
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Old August 1st, 2006, 04:32 PM
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Default Re: SEV shipset instructions?

Quote:
Ed Kolis said:
I emailed Aaron about this very question a few days ago, remembering a news post on SEnet saying the shipset specs should be released in July, and he said he'd have them out sometime this coming week!
Ah, good news.

Also after some headbanging and frustration I finally got a working shipmodel into the starfury demo. (I thought I had everything set up the way I should, but no ship showed up when I started starfury, After trying everything possible I found out that the ship was scaled too small by a factor of thousand or more and had been on screen all the time as a tiny pixel.. .)

Anyhow here is a screenshot, 212 polygons, mainly an experiment in uvmapping and texturing, modelled in blender, texture made with The Gimp.
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Old August 1st, 2006, 05:00 PM
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Default Re: SEV shipset instructions?

Nice ship!
What kind of ship is it anyway?
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Old August 1st, 2006, 05:07 PM
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Default Re: SEV shipset instructions?

I don't know yet , suggestions?
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Old August 1st, 2006, 08:10 PM
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Default Re: SEV shipset instructions?

The pixel that roared!!!
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Old August 1st, 2006, 11:21 PM
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Default Re: SEV shipset instructions?

Looks like some sort of transport...
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