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June 24th, 2006, 04:55 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: Here you go
Where can I find the shapeshift version?
The names where I found obvious spelling mistakes was dusk elder(dask) , one of the heroes and one other guy, maybe the archbishop of eldergate.
But I�d really use numbers and put the names of the monster you change in comments. Typohunting is pretty frustrating. Especially if they have names like quetzocoatl or mitychoplity or something .
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June 24th, 2006, 04:56 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
I removed it from the last version when i thought it was causing a problem, which it probably was since the error changed after removal. I'll reintroduce it into the corrected version.
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June 24th, 2006, 05:18 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Here you go
Quote:
Turin said:
Where can I find the shapeshift version?
The names where I found obvious spelling mistakes was dusk elder(dask) , one of the heroes and one other guy, maybe the archbishop of eldergate.
But I�d really use numbers and put the names of the monster you change in comments. Typohunting is pretty frustrating. Especially if they have names like quetzocoatl or mitychoplity or something .
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Quetzalcoatl and Mictlipoctli? Yes, they are hard. I can't remember whether Quetzalco[u]atl had a 'u' or not!
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June 24th, 2006, 05:32 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
This is a shape shifter version. I added second shape to Vessel, first shape to Ruah, and shapechange to Lord Protector.
If there is an interest in the mod I'll wright full descriptions. Also how do sprits look in game?
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June 24th, 2006, 05:58 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
they look sweet, i really like the harlequin. one comment i will make is that the summons are too expensive, especially that guy that costs 40 astral.
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June 24th, 2006, 06:12 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
HOLY ****! id say atleast quadrupel the cost of those vessels. 30 gold, 1 resource and 1 holy for a recruitable at any castle unit who when killed transforms into a 120 health, 12 regen,trampling, 24 prot, recuperating beast and reverts to original form after fight. in my test game i have unequiped, lone vessel commanders soloing lvl 9 indies... for 30 gold.
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June 24th, 2006, 07:11 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Here you go
Yeah the mod is horribly unbalanced, but I really like the graphics. The shapeshange version seems to work flawlessly.
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June 24th, 2006, 07:21 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
now imagine vessels with a w9 bless... nasty. Tone down the recruitables and make the summons a little cheaper and it should be nice. How about make the vessel commander cost more and make the recruitable troops have a different second shape.
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June 24th, 2006, 07:57 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Here you go
Vessel should be a unit not a commander and only recruitable at the capital, if he is a commander in your game I'll remove his command options which I gave him for Gift of Reason. Lord Protector costs 40 astral because he can turn into Lord Ruah which is very strong but lacks command. Geting 40 astral shouldnt be a problem since you get 8 astral from sites. Try summoning Bengehenom 5 blood 100 slaves, now thats a powerful mob. Manipulators get 1 slave each turn thats why they cost so much.
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June 24th, 2006, 08:09 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
i had a vessel commander and unit. Never thought of summoning bengehenom and never shape shifted lord protector but will do now.
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