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  #31  
Old May 25th, 2006, 04:20 AM
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Default Re: Soviet Campaigns

its a campign from the soviet POV, why would we make if fun for the japanese???
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  #32  
Old May 25th, 2006, 05:35 AM

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Default Re: Soviet Campaigns

Japanise practically had no tanks, and what they have was not on par with russians. They also had no proper AT guns. So to make campain challangeable you will have to fight hordes of infantry and cavalry. Probably wouldn't be fun.
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  #33  
Old May 25th, 2006, 07:40 AM
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Default Re: Soviet Campaigns

Quote:
Charles22 said:
Oh, I wasn't saying that one couldn't do a campaign on '45 Manchuria, in fact I've seen some, but what I was saying is that it makes for a pretty poor one if you find some way to really reflect what happened. Fun for the USSR and pretty dismal for the Japanese.
My apologies - I was working from the assumption that the player would be Russian and the AI Japanese. About the only way it would work with a Japanese player would be to create a whole series of delay actions with one or two defends.

If one did go for a Manchurian campaign, you would have to put some pretty tight turn limits on the Russian player.
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  #34  
Old May 25th, 2006, 07:45 AM

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Default Re: Soviet Campaigns

Quote:
Smersh said:
its a campign from the soviet POV, why would we make if fun for the japanese???
I just keep thinking in terms of 'scenarios' when I see these scripted campaigns, as such I imagine that you could play either side. Besides, I was still talking from the point-of-view that the battles themselves were a bad mis-match, such that even the dominant side might not like it.
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  #35  
Old May 25th, 2006, 07:49 AM

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Default Re: Soviet Campaigns

I didn't understand that nobody could play the Japanese side. A bad game for the AI nonetheless.
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  #36  
Old May 25th, 2006, 07:49 AM
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Default Re: Soviet Campaigns

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serg3d said:
Japanise practically had no tanks, and what they have was not on par with russians. They also had no proper AT guns. So to make campain challangeable you will have to fight hordes of infantry and cavalry. Probably wouldn't be fun.
I would go with fairly light Japanese forces, much less than the normal points ratios, but limit the turns severely forcing the human player to properly think out a battle plan. The campaign was as much about superb Russian planning as Japanese weakness.

I suspect that it would be harder to balance than most campaigns. Good use of branching could make the campaign a real bear. If you don't go fast, the Japanese regain their balance, dig in and start working on your lines of communication...

The upside is that the Russian can use Shermans and old BT fast tanks. With three fronts each with different terrain you can pretty much pick your favourite ground - desert to mountain - it's all there.
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  #37  
Old May 25th, 2006, 02:59 PM
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Default Re: Soviet Campaigns

Again this is just one possibility, no one said "yes, we're definetly doing it on the manchurian offensive". and I would really like some of you to read some of the info I provided before making comments about the manchuria campign.
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  #38  
Old May 25th, 2006, 03:14 PM
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Default Re: Soviet Campaigns

Were are mainly just focusing on what would be a good theme for a user created campaign using the Soviets (particularly one that hasn't been done). We could probably come up with several if we can manage to get good OOB, maps and other detailed data. Preferably early to mid war would be the best (IMHO). My particular intersts are;
  • The early fighting in Besserabia,
  • The fighting around Moscow (41/42),
  • The early fighting to retake the Kerch Penninsula (41/42) by amphib invasion,
  • The fighting to cutoff and take Leningrad.
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  #39  
Old May 25th, 2006, 04:07 PM
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Default Re: Soviet Campaigns

I don't have anything negative to say about those campign themes. but is there a reason why you prefer something in the early stages of the war?
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  #40  
Old May 25th, 2006, 04:15 PM
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Default Re: Soviet Campaigns

dear fellow gamers

following the proposals made by D_D,

1. i'd go for operation typhoon and the ensuing russian
counteroffensive in december '41, thus concentrating on
an early soviet offensive with fresh, properly equipped
troops. how about siberian ski troops as core elements?

2. whatever the outcome, i'd be glad to help you out on any
german translations and/or research needed

good gaming
jan
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