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  #31  
Old April 12th, 2001, 09:05 PM

Nitram Draw Nitram Draw is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties on mines? Thats cold, real cold!
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  #32  
Old April 13th, 2001, 12:08 AM

jimbob55 jimbob55 is offline
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Default Re: Should large mines be counted as three mines for sweepers?

From the previous mines thread IIRC shields are not active against mines.
As for boarding parties...... now there's a good idea

As or sweepers treating large mines as 3 targets....nah. It would be better if there were large warheads to justify larger mines, say something that could seriously dent an organic kamikaze minesweeper. 400 damage and 15 - 20kt space requirement, expensive to build of course.

Allegiance subverters may work, it could trigger a combat though. So every ship that gets subverted then has to fight the rest in the minefield (allowing them to kill the mines with point defense and projectile (?) weaponry.
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  #33  
Old April 13th, 2001, 12:08 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties- Now your just being silly, they would require quater and life support!
Remember mines don't attack like usual ships as they don't iniate combat they just go off, very unfair advantage with boarding parties. And also shields are not up during mine attacks so shield depletors are of no use.
I think that engine, shield, and weapon destroying components would be OK but anything alse would unbalance the game.
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  #34  
Old April 13th, 2001, 12:19 AM
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Dracus Dracus is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Man, how big would that mine have to be?

Capt, that mine over there is as big as a ship.
oh my god, it's full of people.

or maybe;

What the hell? were did all these tiny people come from? get my fly swatter would you.

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  #35  
Old April 13th, 2001, 02:48 AM
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raynor raynor is offline
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Default Re: Should large mines be counted as three mines for sweepers?

LOL!

This reminds me of a time long ago when I was playing Stratego with my father. He was chasing me all over the board with a piece, and I didn't know what it was. Finally, I attacked him. I told him my piece was a '9'. He announced his piece was a 'bomb'.

I guess I forgot to tell him bombs don't move.
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  #36  
Old April 13th, 2001, 03:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Should large mines be counted as three mines for sweepers?

quote:
Allegiance subverters may work, it could trigger a combat though. So every ship that gets subverted then has to fight the rest in the minefield (allowing them to kill the mines with point defense and projectile (?) weaponry.

Nope. All the mines go off before combat happens, so either,
A) all the ships get converted/destroyed
or
B) the mines run out, and all the ships you captured now attack the enemy ships who survived.

quote:
Boarding parties- Now your just being silly, they would require quater and life support!
Remember mines don't attack like usual ships as they don't iniate combat they just go off, very unfair advantage with boarding parties. And also shields are not up during mine attacks so shield depletors are of no use.

Shield DISRUPTORS, not depleters, silly

quote:
Capt, that mine over there is as big as a ship.
oh my god, it's full of people.

or maybe;

What the hell? were did all these tiny people come from? get my fly swatter would you.


Marvin's instant martians, just add water!
Put your guys in cryo/stasis/whatever, and quick-thaw them when the enemy appears.
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  #37  
Old April 13th, 2001, 05:09 PM

Marty Ward Marty Ward is offline
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Default Re: Should large mines be counted as three mines for sweepers?

How about biological warfare mines? They cause a plague on a ship that spreads wherever the ship goes.
How about neutron bomb mines? They kill the crew and reduce the ship movement.
A little variety is great!
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  #38  
Old April 13th, 2001, 05:25 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Unfortunately, ships don't carry plague, and theres no warhead type to destroy Bridge/lifesupport/crewquarters, so that would mean hardcode changes.
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