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  #31  
Old October 1st, 2005, 04:08 PM
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archaeolept archaeolept is offline
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Default Re: Mid Game+ magic.

mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
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  #32  
Old October 1st, 2005, 05:06 PM

quantum_mechani quantum_mechani is offline
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Default Re: Mid Game+ magic.

Quote:
archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
hmm... I thought about double checking my numbers, but I was too lazy.

In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.
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  #33  
Old October 1st, 2005, 11:51 PM
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Boron Boron is offline
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Default Re: Mid Game+ magic.

Quote:
quantum_mechani said:
Quote:
archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
hmm... I thought about double checking my numbers, but I was too lazy.

In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.
Exactly. You may also empower Airmages in blood for storm demons and the like .
If you play a faerun size game this is a good strat for Pythium. Once you are wishing empower some arch theurgs in blood and summon storm demon hordes .
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