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November 16th, 2004, 06:46 AM
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Re: I dunno, guys...
Here are some screenshots from the Dom2 forums to whet your appetites a bit. Hope you don't mind.
Here are a couple of pictures from one current MP game I'm playing as Machaka. This is Mictlan's army invading my capital, composed of unique blood summons, Ice Devils and Arch Devils leading devils, imps and frost fiends into combat.
[image]http://www.shrapnelcommunity.com/threads/uploads/310946-lament001.JPG[/image]
Here is my defending army, led by mages, Bane Lords, Firbolgs, composed mostly of mechanical men, with some Fall Bears, wights, hunter spiders etc.
[image]http://www.shrapnelcommunity.com/threads/download.php?Number=310949[/image]
Here is a picture in which the Fire Storm battle spell gets used. This was my first MP game, but I got killed very early. This battle was between two other players.
[image]http://www.shrapnelcommunity.com/threads/uploads/304522-FireStorm.jpg[/image]
Edit: Heh? Image tags don't work in this forum?
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November 16th, 2004, 12:40 PM
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Re: I dunno, guys...
Quote:
deccan said:
Edit: Heh? Image tags don't work in this forum?
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They normally do. However, they may have been disabled due to the massive size of the images... It is generally bad to place such large images in a post, due to the way they will screw up page formatting and whatnot. Best to upload smaller images to display in the thread, and make them links to the large images...
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November 16th, 2004, 12:44 PM
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Re: I dunno, guys...
No, the tag is img, not image 
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November 16th, 2004, 03:34 PM
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Re: I dunno, guys...
Quote:
Ed Kolis said:
No, the tag is img, not image
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Hmm... the Instant UBB Code feature inserts this:
Code:
[image]URL[/image]
Which is highly confusing...
Either way, the point about the size of the images stands.
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November 16th, 2004, 04:48 PM
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First Lieutenant
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Re: I dunno, guys...
Quote:
deccan said:
I think that when you get into Dom2, one mindset that you need to get rid of is to think about creating an empire in the way that you create an empire in SEIV.
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[plug]Yes, if you want to do that, play the Fantasy Empires Mod for SE4 Gold! [/plug]
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November 16th, 2004, 05:13 PM
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Re: I dunno, guys...
Quote:
deccan said:
Edit: Heh? Image tags don't work in this forum?
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Try changing image to URL
Id much rather click on the URL for an image than have to see it each time I view a thread
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November 16th, 2004, 06:09 PM
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Re: I dunno, guys...
Quote:
Alneyan said:
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Do you believe any GM could be lured in organising one such game for Dominions? Or yourself? *Hint hint*
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I expect someone might GM a game allowing players to fiddle with equipment during play. Nagot Gick Fel is GM'ing another experimental game I'm playing in at the moment (a "Killer/Paranoia" type game), and of course Gandalf has infinite free time.
I wouldn't have time for anything except perhaps creating mods where players could alter their units, without adding new graphics, say before play rather than during play. My computers are all behind NAT firewalls so I'd have to do PBEM rather than TCP/IP I think, anyway.
But even that could be cool. I could make up some guidelines for players to request changes to national units within certain limits, and then everyone could play the game with a customized nation.
Hmm... that does sound like fun... hmmm...
PvK
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November 16th, 2004, 06:42 PM
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Re: I dunno, guys...
Setting the guidelines seem the hardest part to me (besides having the time to do it); I know I would be hard put to draw the line between "sure, go ahead" and "would you like a free casting of the Wish spell every turn on top of that?".
I am quite fond of PBEM myself, both as a player and as a host. Having your turns delivered in your mail is so convenient for the lazy player (myself included), and PBEM allows for a more flexible schedule, while being much easier to set up. If only my mail server bounced when it fails to deliver a message to my address.
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November 16th, 2004, 08:09 PM
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Re: I dunno, guys...
Yeah, there would probably be some players who would say they just wanted an extra Infantry of Ulm who carried a hand axe and shield, while others would want Mictlan to have Pythian Principes. Which brings us back to the answer why it is nice that there are thematic limits on choices, so it's not just a munchkinfest of everyone wanting and getting the best of everything.
So the GM and his system should come up with balances, which is of course tricky.
PvK
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November 18th, 2004, 10:48 AM
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Re: I dunno, guys...
I see me mentioned but I lost the thread of the conversation. Is this the "mod on the fly" idea? A web form for selecting all of the game variants then writing the game files?
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