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  #31  
Old October 17th, 2004, 10:24 AM

alexti alexti is offline
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Default Re: Global spell tactics ?

Quote:
Kristoffer O said:
Attacks from horrors during Astral Corruption are not enchantments. They are probably activated under rituals and forging as it is rituals and forgings that attracts them.
Thanks. Than that means that the forgers are always safe from the new Astral Corruption, but casters may get attacked from just established AC if they're later in the sequence, right?
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  #32  
Old October 17th, 2004, 04:39 PM
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Default Re: Global spell tactics ?

Quote:
Peter Ebbesen said:
I suggest you read page 3 of your manual. The relevant information, which every player should know by heart (), is as follows.

Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
The situation I had in my game was as follows:
I ordered my Air Queen to Cloud Trapeze and Wrath of the Skies the Ulm capital, on the same turn the enemy ordered his VQ, Vampire Count and some devils and vampires to fly from his capital and attack my army in another province.

In the following turn, my Air Queen defeated the PD and besieged the Ulm capital while the vampires flew away and attacked.

Since Magic battles come first, I thought that vampires' movement orders would be canceled as they were now besieged and unable to leave the castle, but that wasn't the case.
BTW, they didn't sneak away, but moved (there were non-sneaking troops in the army anyway)
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  #33  
Old October 17th, 2004, 04:53 PM
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Daynarr Daynarr is offline
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Default Re: Global spell tactics ?

Fliers can leave the castle even if it's besieged. They just fly away.
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  #34  
Old October 17th, 2004, 04:58 PM
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Default Re: Global spell tactics ?

though fliers cannot enter a castle if it is besieged...

which is a bit of a contradiction.
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  #35  
Old October 17th, 2004, 07:32 PM
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Default Re: Global spell tactics ?

Quote:
Daynarr said:
Fliers can leave the castle even if it's besieged. They just fly away.
Ummm.... they can't. Just doubled-checked to be sure. Put winged shoes on sauromancer in a besieged castle and nothing. he can't move. He's not an 'intrinsic' flier, but that shouldn't matter.
Sneaking flyers can sneak away, but that wasn't a sneak order in the game I wrote about.
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  #36  
Old October 17th, 2004, 11:05 PM

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Default Re: Global spell tactics ?

Globals are a long investment, like Clamming.
Only they're easily "killable".
Some globals are very powerful, like Arcane Nexus, and Forge of the Ancients. Some others are aimed only, like Purgatory.
Others aren't so good because they could be useful to you, but damage many other players, so they're so rarely casted. (like Second Sun)

About dispelling, the two most important thing are:
Dispel is anonimous.
Dispel could be cast in "communion".

Personally I try to shoot down Forge of the Ancients and Arcane Nexus if I see them casted, even if I'm at peace with that nation.
However I've to use my gems, and it could happen that your resources are needed for something else (like you're at war with Ermor and you need harbingers and such stuff).

If you're at peace, I try always to get 1 gem producing spell that isn't Spell Focus (it gives a too low gem income, but I can think about too if nothing else is avaiable).
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  #37  
Old October 18th, 2004, 03:08 AM
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Default Re: Global spell tactics ?

Quote:
Blofeld said:
Quote:
Daynarr said:
Fliers can leave the castle even if it's besieged. They just fly away.
Ummm.... they can't. Just doubled-checked to be sure. Put winged shoes on sauromancer in a besieged castle and nothing. he can't move. He's not an 'intrinsic' flier, but that shouldn't matter.
Sneaking flyers can sneak away, but that wasn't a sneak order in the game I wrote about.
Yes they can. I checked it also and in one of my MP games I had my VQ fly from besieged castle attack a neighbouring province to prevent enemy retreat. It worked like a charm.
Maybe being "intrinsic" flier really does matter, or maybe something changed in most recent patch.
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  #38  
Old October 18th, 2004, 03:36 AM
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Default Re: Global spell tactics ?

I am pretty sure that flyers cant fly away from a besieged castle, while stealthy troops can even if they do not sneak but merely move!

I am besiged in a current MP-game as caelum, and my seraphines can 'move' away, while my seraphs cannot. I think that this is also on purpose, since a stealthy unit should be able to sneak out and attack another province, hence the sneak/move should be independent on the starting provinve.

Nevertheless, I assume a bug: A seraphine cannot leave a sieged castle with assigned troops and she looses her sneak order when getting troops assigned; but she does not lose her 'move' order if she gets troops assigned - so I am curious whether my non-stealthy blizzard warriors could leave the sieged castle being led by the stealthy seraphine... (havent seen the next turn by now)
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  #39  
Old October 18th, 2004, 04:14 AM
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Default Re: Global spell tactics ?

Quote:
Chazar said:
I am pretty sure that flyers cant fly away from a besieged castle, while stealthy troops can even if they do not sneak but merely move!

I am besiged in a current MP-game as caelum, and my seraphines can 'move' away, while my seraphs cannot. I think that this is also on purpose, since a stealthy unit should be able to sneak out and attack another province, hence the sneak/move should be independent on the starting provinve.

Nevertheless, I assume a bug: A seraphine cannot leave a sieged castle with assigned troops and she looses her sneak order when getting troops assigned; but she does not lose her 'move' order if she gets troops assigned - so I am curious whether my non-stealthy blizzard warriors could leave the sieged castle being led by the stealthy seraphine... (havent seen the next turn by now)
I've just made a test and it seems that we were all right.
Normally, a flier can't leave a castle. However if a flier has stealth ability he can even if he's not sneaking. That's why my VQ could go in and out at will even while attacking.

Sorry for the confusion.
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  #40  
Old October 18th, 2004, 03:48 PM
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Default Re: Global spell tactics ?

I can confirm the bug now: A stealthy commander set to move out of a besieged castle can take non-stealthy units with him! (all were flying, but I dont think that this is important) I post it in the bug thread as well...
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