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So what's this game all about?
Simple: it's a Killer game. You're both an assassin and a victim, and you score points for killing your victim(s) while avoiding being killed.
The catch is this: your victim will play your chosen nation, and you'll use your own assassin's chosen nation. So as an assassin, you'll get complete knowledge of your victim's nation and pretender. OTOH as a victim you have absolutely no clue about who your assassin is.
I suppose some of you will feel 'cheated' by this and decide to drop out. I understand that. I just hope you won't be too many in that case. For the remaining players, see that as a test of your own adaptability.
Once I know who the remaining players are, I'll do the following:
(1) pick nations depending on your preferences
(2) randomly choose assassin/victim relationships (it will be a loop: A kills B kills C ... kills Z kills A)
(3) generate new pretender files using the chosen designs, except I'll let the game pick random names for pretenders (just so victims have absolutely no clue about who designed the nation they'll play), and OFC I'll put your chosen password on the nation you'll actually play.
(4) pick a map depending on the number of players (probably Inland, because of the wraparound)
(5) place capitals in such a way that the distance from assassin to victim is about the same for everyone
(6) generate the game
With your 1st turn you'll also receive a reminder of your password, and the identity of your victim. Try to keep that info secret, or sell it for something that's really worth it. OFC no rule forces you to tell the truth
Scoring:
The first nation to suffer extinction will grant 6 points to its assassin, even if the said assassin didn't participate in its victim's oblirteration. You don't get points for actively obliterating a nation that's not your designated victim.
The 2nd dead victim is worth 4 points.
The 3rd dead victim is worth 2 point.
The game will end as soon as 3 nations are extinguished. Each survivor will get 5 points.
Note with this system it's possible for 2 succesful killers to win at the same time. That's intended, but I'll leave you as an exercise to figure out why.
Victim status is transferable when a nation dies. Eg, if A is B's assassin, and B is C's assassin, C becomes A's new victim if B dies.
I'm not that happy with the scoring system, but I haven't found anything that did really please me. If anyone thinks of something better, feel free to post your ideas here. It might be these conditions make the game somewhat somewhat unplayable, but after all I stressed the fact it's an experiment enough.
Questions?