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  #31  
Old March 8th, 2004, 03:27 PM
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Default Re: Why do my commanders keep dying of disease?

The difference is that you get the positive effects (which Inkpot End doesn't have) and the possibility that you forget it was there is smaller. Also, there are quite a few sites that cause unrest while hidden, and some are very good. Especially some of he blood variety... (free devils/ fiends!)
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  #32  
Old March 8th, 2004, 06:57 PM
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Default Re: Why do my commanders keep dying of disease?

Inkpot End is always visible. You don't have to search for it. It's a good thing too, since it's an Unholy site, and would be kinda hard to find.

[ March 08, 2004, 16:58: Message edited by: Teraswaerto ]
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  #33  
Old March 8th, 2004, 07:56 PM
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Default Re: Why do my commanders keep dying of disease?

Quote:
Originally posted by licker:
Good lord, some of you just cannot see the forest for the trees can you?

Disease, as implemented in Dom, is a friggin game element, its not supposed to be a realistic modeling of how actual diseases spread in this world!!!

I'll say it again... the many maps of Dom2, the many nations of Dom2, the many creatures of Dom2, have *NOTHING* to do with anyones conception of the real world other than the devs, and even there, I'd guess they are applying a great deal of abstraction to just about everything.

Get off your rediculose notions about how things 'really work' and just accept the fact that some things in the game are done for balance or flavor, or whatever reason crept into the devs mind when they thought of it.

If it makes you feel any better just hack the files and rename 'Disease' to 'Lingering Death' or 'Incurable Plague' or whatever pissant semantic games you need to play...

Sheesh for a bunch of fans of fantasy there is seemingly a great disconnect with what fantasy is...
Whoever thinks fantasy is not based on the real world has a low-intelligence. Fantasy is totally based on science, realism, spiritualism, religion, etc. I will never accept anything in a fantasy game if it seems unrealistic. It is not realistic if it cannot be explained.

A true fan of fantasy will never curse it so much as you have, Licker.

But the reason no one should be upset with the "unlrealism" of disease in Dom2 is because Dom2 is a game. Sometimes you just can't get everything perfectly "real" (fantasy wise) and still have a balanced, well-made game.

[ March 08, 2004, 17:59: Message edited by: Argitoth ]
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  #34  
Old March 8th, 2004, 08:01 PM

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Default Re: Why do my commanders keep dying of disease?

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Originally posted by NTJedi:
THERE IS NO REPORTED DISEASE TO HAVE A 100% Kill Rate... especially for different creatures, animals and so on. And we see all different types of living things within this game.
Life is a sexually transmitted disease with a 100% mortality rate.
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  #35  
Old March 8th, 2004, 08:15 PM

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Default Re: Why do my commanders keep dying of disease?

Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).

If the Messages said "so and so has contracted the Dark Black Uber-Disease of Certain and Painful Death", then the player would be more clear on the eventual consequences.

[ March 08, 2004, 18:15: Message edited by: Sand ]
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  #36  
Old March 8th, 2004, 08:21 PM

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Default Re: Why do my commanders keep dying of disease?

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Originally posted by Sand:
Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).
Me, I see the disease issue as roughly par for the course, in a fantasy game, especially given how a disease is commonly acquired: Some sort of horrible spell or magic site. The starvation thing may be a little extreme, though. I've never seen anyone starve until their arm falls off, but hey. Maybe starvation should just prevent healing, reduce strength, and reduce unit HPs without causing permanent afflictions. But that's probably more than the developers care to change at this point in time.
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  #37  
Old March 8th, 2004, 08:22 PM
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Default Re: Why do my commanders keep dying of disease?

Leper Fens is hidden, gives no warning message (at least if hidden), and spreads deadly diseases too. Fun when it's in the first province you conquer...
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  #38  
Old March 8th, 2004, 09:06 PM
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Default Re: Why do my commanders keep dying of disease?

Quote:
Originally posted by Taqwus:
Leper Fens is hidden, gives no warning message (at least if hidden), and spreads deadly diseases too. Fun when it's in the first province you conquer...
Naa, it's more fun when you build a castle over it not knowing what is in store.

One time I built a castle on a high-resource province but it had a magic site to cause unrest. Since I really needed that province's resources, I set the tax to 0. For some reason, 5 unrest remains there forever. I even patrolled it with 60 units, that 5 unrest will never go away. Oh well, probably because it was a magic site that caused 5 unrest a turn.
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  #39  
Old March 9th, 2004, 01:47 AM
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Default Re: Why do my commanders keep dying of disease?

I think a few positive-effect magic sites would make everyone happy. Make them even rarer than the death/disease sites. Maybe only one of each in any one game.

Great Life Garden: Nature gems, cures diseases.
Sparkling Spring: Nature gems, heals afflictions.
Soaring Falls Shrine: Nature/Air gems, increases population rate.
Ancient Earth Temple: earth gems, removes curses.

People would have to go on quests to get cured. The diseases, curses, afflictions would all still have a large effect on the game--units would be taken out of play for a time. Probably only heores, commanders, and pretenders would make the pilgrimage--and while they were journeying they would not be fighting, spelling, or otherwise having an effect on the game.

Those provinces with these sites would be some of the most valuable in the game. Fiercely contested over, just like fortresses.
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  #40  
Old March 9th, 2004, 02:26 AM
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Default Re: Why do my commanders keep dying of disease?

Sites to do those things sound good to me. I wouldn't give them gems as well as their special ability though - there are plenty of sites that give gems.

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