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  #31  
Old September 22nd, 2003, 09:50 AM

Mortifer Mortifer is offline
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Default Re: Why such a high price?

AoW is a totally different game lads. Dominions is not more complex than AoW. Dom does have huge amount of units, spells etc, but 'more' is not means 'better'.
The 2 games are on different overall quality...Frankly I love both games, but Dom II. should cost less than AoW for example.
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  #32  
Old September 22nd, 2003, 11:41 AM

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Default Re: Why such a high price?

more in the case of dominions lead to more complexity. I suppose you'll revise your opinion after having played one pbem of doms, before doing so, I dont think you should draw a so adamant conclusion about the game.

No offense meant, dont feel attacked on anything
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  #33  
Old September 22nd, 2003, 02:25 PM
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Daynarr Daynarr is offline
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Default Re: Why such a high price?

There is TCP/IP as well.
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  #34  
Old September 22nd, 2003, 02:35 PM

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Default Re: Why such a high price?

yup with TCP/IP, you can trash your friends in a single afternoon (more often than not, you will eat the mud they feed you with )
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  #35  
Old September 22nd, 2003, 03:03 PM
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Default Re: Why such a high price?

Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious.
so much so that I usually stop my single player games at some point when I am sure to win.
I have noticed the same thing happened in most of my PBEM games.

I really hope this was solved in DOM-II.
I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game

A word about AOW.
I agree it doesn't have an epic feel to it.
But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder.

Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel.
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  #36  
Old September 22nd, 2003, 03:35 PM

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Default Re: Why such a high price?

Woohoo TCP/IP! Thats cool!

Anyways regardless of the price, I decided to buy the game.
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  #37  
Old September 22nd, 2003, 04:06 PM
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Default Re: Why such a high price?

Even with TCP/Ip, don't expect "anything" to happen before turn 20...
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  #38  
Old September 22nd, 2003, 06:58 PM
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Default Re: Why such a high price?

Quote:
Originally posted by izaqyos:
Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious.
so much so that I usually stop my single player games at some point when I am sure to win.
I have noticed the same thing happened in most of my PBEM games.

I really hope this was solved in DOM-II.
I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game

A word about AOW.
I agree it doesn't have an epic feel to it.
But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder.

Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel.
Victory conditions have been added. This limits the end game to reasonable times. It is now possible to win by:

* Taking a set number of victory points. VP:s can be edited in the mapfile or randomized. Home provinces can be given VP:s. For example you might give each home province one VP and add two provinces worth three VP:s and set the victorycondition to 12 VP:s. Flight, stealth, farsummons, teleports and fortresses play a greater role in these games.

* Spreading your dominion. Each province is worth 10+domstrength points.

* Research.

* Provinces.

Conditions are set when the game is created.

The VP victory is highly recommended. Especially in MP games.
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  #39  
Old September 22nd, 2003, 07:04 PM

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Default Re: Why such a high price?

good idea for MP games....
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  #40  
Old September 22nd, 2003, 07:10 PM

Treebeard Treebeard is offline
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Default Re: Why such a high price?

Quote:
Originally posted by cpbeller:
good idea for MP games....
I must agree! Victory conditions are a tremendous addition to the game.
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