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  #31  
Old February 7th, 2001, 11:54 PM

Drake Drake is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

Well, I couldn't get them up by turn 50. All but one or two will be done by turn 90, so I won't be able to max them out. That's why I picked them over the sphereworlds. Of course, I can max out a domed ringworld, but not by much and the micromanagement and resource drain on maintaining 1000+ ships and building 50 sphereworlds at once would've bankrupted my economy. Micromanagement hell, I tell ya, MM hell.


BTW: emtpy cargo ships aren't good for your bases, because you're overloaded on the minerals in your design. You can't build them as fast either. I preferred to use organic armor and weapons to keep things balanced and be able to build one of them per turn by the planets, and 1 per 3 turns by my space base yards. All I need are a few hundred construction bases, and I don't even need space yards on my planets for the Last 10-20 turns. Besides, space yards don't generate resources, so they're a waste of space on my planets once I'm done building. When you're trying to max score, you end up doing a lot of odd things.

-Drake

[This message has been edited by Drake (edited 07 February 2001).]
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  #32  
Old February 8th, 2001, 12:07 AM

Tomgs Tomgs is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

I had 2000 bases in turn 107 in the game I turned in and I stopped micromanaging on turn 77 so I could turn the game in early. My current game I am at turn 104 and am generating a lot more resources than I was but I am building bases slower because I don't need them all until turn 150 anyway. So the 2000 base limit will be hit fairly easily. Most of those were Starbases also. The only reason they wern't all starbases was I wasn't micromanaging and so I didn't scrap all my old origional bases to build new ones.

[This message has been edited by Tomgs (edited 07 February 2001).]
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  #33  
Old February 8th, 2001, 12:37 AM
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geoschmo geoschmo is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

Sounds like this is getting good. Glad to see some more people getting into the contest. Nyx says they haven't had a lot lot of hits on their SEIV page.

TOMGS and DRAKE or anyone, have we found out whether the game actually stops you from building ships once you reach the 2000 limit? I am getting close and figured if it stops me like SEIII did I'll just let hit the wall and stop automatically. Otherwise I gotta go through 200+yards and turn off all the repeats. MM Hell-ya!

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  #34  
Old February 8th, 2001, 12:48 AM

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Default Re: Does anyone know the formula SEIV uses to calculate score?

It doesn't stop you. They've said we're to stick to 2000 max combined for bases and ships. If you just use the biggest SB, that'll get you 50M points right there. Everything else should be resources, because you'll almost always get more from a Monolith III than your research facilities.

Just a tip, but make sure to scrap any planetary engineering components after turn 141, as all improvements take place before construction happens on turns ending in a 1. You won't have any use for them in the Last 10 turns, and they'll take up space you could put a Monolith III on, generating more resources for you. (and a higher score!)

-Drake
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  #35  
Old February 8th, 2001, 12:51 AM
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Default Re: Does anyone know the formula SEIV uses to calculate score?

I haven't used any planetary engineering fac's in the contest. I figured they take to long to build enough of them to make a difference before the 150 turns.

Of course I thought the same thing about ringworlds. laf
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  #36  
Old February 8th, 2001, 01:07 AM

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Default Re: Does anyone know the formula SEIV uses to calculate score?

Did I say planetary engineering? Silly me, what I meant to say was umm Shrines, yeah that's it. Be sure and fill your planets with nature shrines on every planet and scrap everything on your final turn. You people will love you for it, and tha's what really counts, right?

Yep, since the game doesn't warn you that other nature shrines are in the system, you must be getting the benefit from all of them! No need to check this yourself, truuuust me, heheheh.

-Drake
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  #37  
Old February 8th, 2001, 11:37 AM

Tomgs Tomgs is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

Actually I was evil enough to test nature shrines in an earlier game so that I know (no they don't both work but you don't get a warning either). However there is a cheat ( I notified Twingalaxies and Malfadore about this already though ). System Robotoid facilities and Time shrines do stack even though they say they don't. You don't see it on the planetary resource screen (because all system adds are shown on the Empire screen) but if you build both and scrap the time shrines your production goes down. Maybe other overlapping system facilities also do this but I haven't tested any others yet.

[This message has been edited by Tomgs (edited 08 February 2001).]
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  #38  
Old February 8th, 2001, 04:04 PM

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Default Re: Does anyone know the formula SEIV uses to calculate score?

Hmm, I never bothered trying to build the time shrines, I just figured they wouldn't stack, and were inferior to the sys robot fac. I noticed that gestation vats and medical labs don't add the %, so I figured it was working correctly across the board. Doh!

I'm wishing I hadn't gotten religious tech - It's good for an early boost to planet %s, but I'm thinking it was a waste of 1500 points. Ah well.

-Drake
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  #39  
Old February 8th, 2001, 04:14 PM

alasyr alasyr is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

But nature shrines stack up with planetary value and climate improvement facilities making 0.6/year improvements.
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Old February 8th, 2001, 04:37 PM

Drake Drake is offline
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Default Re: Does anyone know the formula SEIV uses to calculate score?

Yeah, that's what I thought the big bonus was as well, but you and I have made an important and incorrect assumption in that reasoning. We say to ourselves, "Well, that effectively doubles the improvement rate, so it's a good deal!"

Thing is, notice what you DON'T see on the info on a planetary eng. facility that you do see with a robotoid facility and the like. No only 1 per planet effective limiter. You can compensate for not having a nature shrine by building 1 extra value facility per planet (and climate, if you care). I play with organics, so the only real benefit from my POV was the +x% to value. Granted, it's very very expensive to build lots of these....

-Drake

[This message has been edited by Drake (edited 08 February 2001).]

[This message has been edited by Drake (edited 08 February 2001).]
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