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  #31  
Old April 27th, 2004, 05:38 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

What about playing more than one race each?
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  #32  
Old April 27th, 2004, 12:32 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

Quote:
Originally posted by userx:
What about playing more than one race each?
That'd be out of the question. It's too easy to exchange techs and stuff of that sort.
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  #33  
Old May 3rd, 2004, 11:37 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

UserX is having PC issues and will be OFF-LINE for a while.

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  #34  
Old May 4th, 2004, 05:51 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

Quote:
Originally posted by userx:
quote:
Originally posted by Captain Kwok:
My votes:

1. 3 planet start - YES
2. Low Tech start - NO (Medium)
3. Low Tech cost - NO (High)
4a. Espionage Intel - YES
4b. Sabotage Intel - NO
5. Fighters - YES (At least as an option)
6. Stellar Manipulation - Can it be set so that allows planet destroying, but not star destruction?

BTW, is the problem with remote mining fixed? Or does it at least decrease the value of asteroids?
Agree with everything except I would prefer 1 planet start especialy if we use my Star Trek Map but I'll be happy with majorety rule.

Also, would like Minor races... it's nice to have friend or two when the Klingons and Romulans are attacking you.

Speaking of the Star Trek map, it's done but this is looking more and more like a 4 player game ... maybe I should modify it more for 3 or 4 player game.

I also agree with userx, One planet start please, everything else is good.
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  #35  
Old May 5th, 2004, 07:56 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

Please, another couple of days and I'm back Online... what a pain in the $%%. I'm buying a Mac. Someone should sure MS for the #$#@ crapy software they produce.

Anyway. Got a good firewall running so I should be fine but I need to install SE (meaning I need to find it) and all the patches and the mods so it will take me a few days.

Userx ... possibly soon a Mac user
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  #36  
Old May 5th, 2004, 10:48 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

We got a mac laptop. Don't get one if your looking for options.
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  #37  
Old May 5th, 2004, 07:56 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

I am sure that someone has tried and was told that they agreed to use the software via the software end user license therefore they accepted all responsiblity for the crappy arsed software and the problems it causes.

What would work better is if MS was forced to honor service calls for its software for 10 years after it has been sold regarless of the number of calls they receive it should all be free.

Right now you can call them twice past that it cost $200.00 bucks a call.
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  #38  
Old May 5th, 2004, 07:59 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

I should note that we are also waiting on CK's revision of the component and mounts before we start.

I have no problem with 4 players. I want to know should we include neutrals or not.

I say yes, many.


I say limit INTEL to Espinoge only.
No Fighters
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  #39  
Old May 6th, 2004, 06:13 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

many neutrals is good for me ... cool with your other suggestions.

OK, I'm almost back in service here ... just need to install SE and all the patches and mods ... tomorrow?
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  #40  
Old May 6th, 2004, 07:13 PM

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Default Re: PBW: New Game Star Trek Final Frontier IV

any openings in the game still??
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