Mods, mods, mods,.. I guess you are all sick of mods but I just had to try my hand at modding.
"The Miner's Guild" mod is a modded Version of the DevNull Mod v1.70. (which I guess makes this a Mod-Mod)
this from the modinfo file...
Name: The Miner's Guild
Version: v1.701c
Author: D. Gervais
Built on the Devnull Mod Gold v1.70 (Thanks Geoschmo, Rollo and the DevNull team.)
summary of changes in "The Miner's Guild"
* New Spelunker race added
* New Advanced Traits (positive and negative)
* New Player 'Culture' (Miners)
* New Modified Shipset (Thanks Atrocities)
* New colored Asteroids in keeping with the theme of this mod.
* New Splash Screen (Please convert the .jpg to a .bmp before running the Mod.)
* New graphics for the 128x128 robo-miners
* New "Standard Eden Class" Quadrant map (recomended for playing this mod.) Based on the 'Standard Mid-Life FQM' map. (with more asteroids)
* Gameplay balanced to make Asteroid mining a crucial (even critical) part of the game. (AI may suffer, but play with 'Computer Player Bonus' set to HIGH and it should still be a challange.)
IMPORTANT! Be sure to convert the intro.jpg to intro.bmp before running the mod. (I only provided a 1024x768 Version, if you play in 800x600 then feel free to rescale the image to fit.)
The link below is a temporary link provided by Rollo (Thanks Buddy) If you can/would like to host this mod, feel free to do so. (I thank you in advance)
The Miner's Guild Mod
Final Note: This mod Is a major departure from the standard mode of play. I cannot stress the importance of robo-mining.
Have fun, and please feel free to post your comments here. I would love to hear your feedback.
Cheers!
Edit: The Miner's Guild Mod now available in .rar format here..
Miner's Guild Mod (rar)
Smaller size too,. 4.6meg. (Thanks SJ)
[ February 13, 2004, 15:57: Message edited by: David E. Gervais ]