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January 30th, 2004, 06:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Known Bugs
Quote:
In the construction queues screen, the "ships" button doesn't seem to do anything.
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If you click on the Construction Queue column header to sort it and then click on Ships, it changes the order that the queues are in, while maintaining the Construction Queue sort by name feature. There does not seem to be any rhyme or reason to it, but it does it.
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January 30th, 2004, 07:11 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Known Bugs
In tactical combat, if a ship outside the current viewing area fires a Direct Fire weapon at a ship in the viewing area, you see the explosion from the hit, but it doesn't display the beam.
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January 31st, 2004, 07:49 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Known Bugs
The same thing happens in the other direction, too. In tactical combat, if your ship fires a direct fire weapon at an enemy ship outside of view, then the game doesn't display the shot being fired.
Not really a bug, but an annoying occurance: If you use a saved fill queue to construct things on a planet, and there aren't enough facility slots available to take the list, then the warning message, "There is limit of X facilities on this planet" appears, but the message appears multiple times if your fill queue is over the limit by many items. So if you have a 200-item fill queue for a sphere world and by mistake, try to add it to a small planet, you'll see the warning message 200 times, and you have to click OK that many times to make the warning go away.
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January 31st, 2004, 03:09 PM
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Captain
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Join Date: Nov 2002
Location: Finland
Posts: 864
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Re: Known Bugs
Quote:
Originally posted by Roanon:
In simultaneous games, movement log sometimes does not work, error message: "... not valid for the current game date". It never works after "end turn" when reloading the game.
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I think in order to work movement log needs the previous turn in the Temp folder. When you press the end turn the old turn in Temp folder is replaced by the current turn so the movement log won't work if you load the same turn again.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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January 31st, 2004, 09:24 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Known Bugs
Yes, unpacking the previous turn AND pressing "End Turn" helps. Silly. Thanks for the info, maybe something for the FAQ?
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January 31st, 2004, 09:29 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Known Bugs
You know some minor bugs i hope MM is on board and fixing them for Version 1.89 - once it gets to v2 i hope that he keep realising upgrades and patch fixes (perhaps he can implement some improvements at v2 or add on pack ?)
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January 31st, 2004, 10:43 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
As far as I understand it, there is only going to be one more SE4 patch, and then it is work on SE5.
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February 1st, 2004, 01:35 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
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Re: Known Bugs
I'm looking forward to moving onto SE5. I kind of think of this Last patch as a holdover for the next year.
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February 1st, 2004, 02:59 AM
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Captain
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Join Date: Nov 2002
Location: Finland
Posts: 864
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Re: Known Bugs
When launching missiles the range is calculated to the nearest planet square. However, missiles have to travel to the upper-left corner of the four central squares. Thus if ships stay at maximum range they do no harm to the planet no matter how much they fire. This bug also applies to direct fire weapons so they can have range penalty -100% when firing at range 8.
Many of the happiness modifiers don't work in simultaneous game (IIRC for example New Treaty War, Facility Constructed)
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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February 2nd, 2004, 06:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Known Bugs
well, we certainly can't look backward to it. yet.
a couple of years from now:
'I'm looking forward to moving onto SE6. I kind of think of this Last patch as a holdover for the next year. '
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