I have pulled this mod off the shelf and am in the process of dusting it off for possible work.
I just want to play around a bit and make a mod that fits the story I started some time ago and focuses on military technology of today and expands it into the distant future where fleets are based around the carriers as in Wing Commander.
I would love to make the mod a WWII in space experience.
To do that I need to get off my arse and start thinking. Additionally I need to suck it up and start writing again. (Deep Breath) I hate being lazy and unwilling to work on things that I enjoy.
I think it would be fun to make a new mod from the ground up, a mod that does focus on fleet and ships like our modern day governments do.
That being said can any one offer me information on how ship hulls of today are best being used?
Cutter
Escort
Frigate
Gun Boat
Destroyer
Heavy Destroyer
Light Cruiser
Cruiser
Heavy Cruiser
Battle Cruiser
Battleship - Basically lots of guns thick armor
Dreadnought - Even more guns and thicker armor
Light Carrier - Bassically a fleet support craft - fighter cover (Small short range interceptors)
Medium Carrier - Used mainly as a sea going BOMBER platform (Bombers and Troop Dropers)
Heavy Carrier - An Air Force wing on water - used for ground assualts, battle group protection, and long range attacks against enemy fleets.
Carriers should always play an important roll in any space fleet I would think. To that end I want to break the Point Defense Cannons into two types if I can. One that targets missiles and one that later can target - albeit less than accurately - fightrs.
I am not a big fan of huge mine laying fleets that the current Ai uses, and it has been proven that mines slow down games. So I am considering limiting the use of mines dramatically. I know that many players love mines, but the simple truth is they bog the game turns down in SP.
It is kind of fun thinking about making a new mod, one that will do what other mods have done before, and one that will more likely than not, never be played.
The future of SEIV is still strong, and I hope that if I ever finish this mod it will be a good enough mod that people will want to pay me to play it.
J/k... That people will want to play it.
Any who we will see what happens.