.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #361  
Old September 28th, 2006, 03:36 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Bug: adding cargo in simulator is broken

BUG: In combat simulator, if you click on a ship that has been added to combat (before starting combat!) you can add cargo to it. (Use the Add Cargo button.) So I made a drone-launching cruiser and went to add drones to it. I had encountered another race and one of their sat designs was in the list of possible things to add, just below my drone design. But every time I clicked on the drone to add it, the program also added an alien sat. Then I had to click on the alien sat in my cargo bay to get rid of it. In addition, raising the amount of cargo to add had NO effect. So adding 8 drones to cargo took 16 clicks instead of only 2 or 3 clicks if things had worked. Now imagine if this had been a real game, and it was turn 150! Instant carpal tunnel.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #362  
Old September 28th, 2006, 03:40 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Question: How to make drones work?

In the combat simulator, I can't figure out how to get drones to attack the enemy. They just sit there.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #363  
Old September 28th, 2006, 03:49 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Question: How to make drones work?

Dmm:

It's *technically* not a bug, but the the add cargo function needs to be improved in the simulator certainly. It should be on the to-do list.

Drones with warheads are not working properly in the demo. If they have regular weapons they should work ok.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #364  
Old September 28th, 2006, 03:52 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Question: How to make drones work?

They don't. They'll shoot, but they won't move.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #365  
Old September 28th, 2006, 04:10 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Design Flaw: Sucker missile ships

Missiles can't target drones, and drones can outrun ships. Therefore, ships with only missiles are easy prey to drones. The obvious solution is to put a few PDC or direct-fire weapons on the missile ship. Here is the design flaw: A crucial advantage of missile ships is that they can stay out of range of direct-fire ships. But if you have such weapons on your mainly-missile ship, it will use them to attack any drones EVEN IF THAT BRINGS THE SHIP WITHIN RANGE OF ENEMY MAIN GUNS (thus violating the "Maximum Range" orders). It's like bees to honey; they can't help themselves. And, to make matters worse, the drones can have few engines and lots of armor. So they quickly fall behind the main enemy fleet, causing the mainly-missile ships to run RIGHT THROUGH the line of enemy capital ships, subjecting themselves to devastating point-blank main-gun salvos in their mindless hatred of drones.

Note that you only need one drone, and that it has no purpose other than being bait, so it only needs one engine.

This exploit probably works with fighters and sats too. Sats would be particularly cost-effective.

Note that I am also assuming that the drone-launching fleet has sufficient PDC (or sufficient ships) to withstand the initial missile onslaught.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #366  
Old September 28th, 2006, 04:35 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

That can be remedied by adjusting the strategy for missile ships to target only other ships.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #367  
Old September 28th, 2006, 05:28 PM

MasterChiToes MasterChiToes is offline
Corporal
 
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
MasterChiToes is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Quote:
Captain Kwok said:
That can be remedied by adjusting the strategy for missile ships to target only other ships.
Wouldn't that prevent the point defense from working?
Reply With Quote
  #368  
Old September 28th, 2006, 05:31 PM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Quote:
MasterChiToes said:
Quote:
Captain Kwok said:
That can be remedied by adjusting the strategy for missile ships to target only other ships.
Wouldn't that prevent the point defense from working?
Good question. If so, how about this instead: remove the point defence entirely, create a ship with only point defence, set it to defend (picket?) the missle ships. Would that work?
Reply With Quote
  #369  
Old September 28th, 2006, 05:35 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

A ship will NOT fire at anything its told not to engage, even in self-defense. So your missile ship PDCs would hold fire except at incoming missiles.

EDIT: if you stick seekers, drones, and such at the bottom of the priority list and make sure Type is one of the targeting priorities, the ship should stay away, though..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #370  
Old September 28th, 2006, 06:16 PM

MasterChiToes MasterChiToes is offline
Corporal
 
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
MasterChiToes is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

sounds like the targeting priorities need to be split into "targets of opportunity/in range targets" and "primary/actively pursued targets"... (not to mention different targeting priorities for different weapon types). Of course, I could be very wrong.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.