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January 17th, 2010, 09:03 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llama should surely be in a position to contest?
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January 17th, 2010, 10:01 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Well i would think llama should be able to do something with all those awesome globals, but he hasn't gained any provinces lately and oceania keeps going up and up.
I'll keep trowing whatever I have left at oceiania for as long as the game continues, but I am wondering if tir is still really trying?
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January 18th, 2010, 03:06 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llama's strategy is quite easy to understand: the longer Oceania is busy against Lanka and Tien Chi, the closer he will be to win the game. Why should he take any risk when all he has to do is to gather gems and summon nice SCs? Once he feels ready, he will launch one massiv assault to take all my unprotected provinces. Just be patient, it may happen sooner than you expect
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January 18th, 2010, 07:38 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Don't worry, I'm still trying! My strategy is essentially as Kiet describes, although I'm not as far along as you might think (and I am ashamed to be using such a shockingly turtly strategy, but all my earlier wars were so feeble and I was so close to being crushed by a Lanka-Oceania alliance that I had little choice).
I have no idea what is going on in the rest of the world. I think I only have one surviving scout. Is everyone fighting Oceania? Perhaps I could start supplying gems or items to the beleaguered defenders?
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January 18th, 2010, 11:58 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
okay sounds good. I will keep on fighting until my last unit. I wouldn't worry about sending me anything - you can probably make better use of it yourself.
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February 1st, 2010, 08:26 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Oh my, I still cannot believe what I saw last turn...
The two most powerful globals going "poof".
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February 1st, 2010, 11:49 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
looks like i may be going "poof" myself soon. Good game, everyone.
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February 13th, 2010, 05:40 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Dear fellow players,
First I would like to thank SciencePro And AlgaeNymph for staying that long even if the game wasn't interesting or entertaining for them anymore.
We have played more than 100 turn now and I would like to know (especially from Llama and Dragar) if they would like to keep playing because they have a good strategy that could reverse the situation or should we stop the game here because the micromanagement (at least for me) is becoming too tedious.
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February 13th, 2010, 06:37 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I am willing to vote Kietsensei the winner if everyone else is.
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February 16th, 2010, 06:01 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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This game has been going on suprisingly long and it seems from the posts that it is nearing the end.
Sooo.., once again I'd like to state how awesome it would be for the remaining players to give some feedback on CPCS and Holy War. It's likely that those mods have been in use for more turns in this game than other games combined! I'm certain that you have the valuable data I need to make those mods stronger, faster and better.
Are the spells in CPCS usable? Are they too usable (as in broken)? Were the Holy War sites useless, too useful? Did someone win just because of units/spells supported by those mods?
See my signature for links to the appropiate mod threads.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
Last edited by Burnsaber; February 16th, 2010 at 06:09 AM..
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