Priori
Status Page:
http://arsnotoria.net/dominions3/stats.php?game=Priori
Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 18 turns moving to 48 hours per host after that. Quickhost enabled.
Era: Middle
Players: 22 (all) � or however many we get.
Start: The game will start 48-72 hours after nations are posted or when all nations are uploaded.
Nation Selection: First Come, First Serve (Post here what you want)
Map: 15 provinces per player pre-generated map
http://www.arsnotoria.net/dominions3/priori.zip .
Victory Conditions: 50% provinces controlled for 3 consecutive turns, or the surrendering of all other players.
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Length: If you aren�t eliminated this game might last 6+ Months. Be prepared!
Mods: Big-Game v1.1 Mod here:
http://arsnotoria.net/dominions3/bg11.zip
IP: arsnotoria.net
Port: 10444
Sign-ups are on a first-come first-serve basis as far as nation selection. Plays of all levels of experience are welcome to join.
Make sure and send me your email address if you would like to be included in email notifications when turns host.
Quickhost will be enabled. The first 18 turns will be set to have a 24 hour autohost � so expect to do at least a turn a day for the first few weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.
The map will be tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. All the major seas are connected so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). There will be between 10-13 water provinces per water nation. All the larger landmasses are linked across the straits as well. The map will be available once we know who is playing.
Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I�ll rely on the remaining players to tell me when something needs done with the game.
General rules to follow in my games can be found here:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
I recommend you read them if you haven�t already.
House Rules: There are specific endgame related issues that apply to larger Dom3 games that I have come to dread. There will be a simple Big Game Mod (v1.1) that will be used for this game that will tweak a few end-game aspects.
These changes are not up for debate in this thread.
Big Game Mod Changes:
Arcane Nexus will cost 300 Astral Pearls to cast
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.
If we get less than 14 people we will not use this Mod.
Sign-Ups:
Velusion - Pythium
Rathar - Pangaea
Shmonk - Shinuyama
coobe - Abysia
IndyPendant - Ermor
Foodstamp - C'tis
Lingchih - R'lyeh
thejeff - Man
Cor2 - Agartha
BigDisAwesome - Vanheim
Xox - Oceania
Ylvali - Ti'en Ch'i
Sivoc - Jotunheim
Hetzer - Ulm
Janlm - Caelum
seda - Machacka
Remmy - Mictlan
Tyrant - Bander Log