.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #321  
Old October 14th, 2002, 08:52 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Before I depart for bed - a sneak peek at the latest ship under construction at Utopia Planitia:

Hmm...can you guess what ship this will be?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #322  
Old October 14th, 2002, 08:58 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey Captain, was wondering, how big are you going to make your Defiant in the game? I understand that you are going to make Pulse Phasers something that only the Defiant (and maybe a couple of other types of hulls) can install on its hull, but how big are you going to make this "Tough little ship" for the game? Actually, I can't even get an exact Dimension size for it. I've heard people say its about 270 meters to as small as 100 meters in lenght. I'm not exactly sure what that would translate to KT's in the game. I've read in the DS9 Tech Manual (and I question many concepts in that manual to say that least) it places the Tonnage of the vessel at 355,000 Metric Tons. does that mean you are going to make the Defiant 355 KT? What about the Enterprise-D and E? The Ent-D seems to be much more massive then the E, yet its obvious the E has much more powerful Weapon systems on board. In my SFB mode I had planned, I was thinking in just keeping a relative Tonnage for all races (at least that would be balanced).

Also, what about Quantum Torpedoes? Suicide Junkie and I had a long discussion about Quantums once and we both agreed that the DS9's Tech Manual theories about how they work (among a few weird theories from Trekkies) seem a bit silly. Just wondering what was your theories about this weapon system.

[ October 14, 2002, 08:02: Message edited by: Magnum357 ]
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #323  
Old October 14th, 2002, 02:00 PM
HeWhoRunsWithScissors's Avatar

HeWhoRunsWithScissors HeWhoRunsWithScissors is offline
Private
 
Join Date: Oct 2002
Location: On Coruscant with young Vader :::roar:::
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
HeWhoRunsWithScissors is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Random comments:

The Mod looks sweet. (Now If I only knew how to play SE:IV G)
The lego captain is adorable.
Vor'Cha's in DS9 were dark green also.
Love the Khazara.

I look forward to getting beaten again and again by every race around the Alpha Quadrant block.
__________________
Don't mince words, don't be evasive
Speak your mind, be persuasive
Reply With Quote
  #324  
Old October 14th, 2002, 04:33 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

The Defiant will be a 180kT ship and will have access to a nice compact mount intended for use with its pulse phasers. Among ship-obsessed Trekkies, the general consensus is that the Defiant is 120m and not 170m as indicated in DS9TM.

The Galaxy will be larger in kT size, but will not have the special Sovereign mount that will help the latter kick butt against the Federation's foes.

Quantum Torpedoes will be an extension of the torpedo research tree for the Federation only. The major difference between the Quantum and Photon torpedo is that one is blue and the other is red .

The Vor'Chas in DS9 are still actually the blue-cyan colour they are usually, it's just shown really dark so it looks greeny.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #325  
Old October 14th, 2002, 04:40 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Just to prove CaptainKwok's point:

http://www.ex-astris-scientia.org/sc...haneghvar1.htm

Edit: You mean these ones?

http://www.ditl.org/gptz/GVorKaboom3.jpg

DS9 Ships

[ October 14, 2002, 16:00: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #326  
Old October 14th, 2002, 04:43 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Ha Ha, TerranC, it doesn't actually *prove* anything since none of those Vor'Cha images are from the DS9 run - but somewhere else there was a nice screencap with a Vor'Cha being blown apart by the Cardassian orbital platforms. Vor'Cha Kaboom!

[ October 14, 2002, 17:31: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #327  
Old October 14th, 2002, 11:45 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Great work kwok.

I would advise making specialized crew components as suggested. Making spartan (small) regular ( medium) and luxury (large) all with different levels of abilities.

You models always look great! Wish I had your skill with textures
Reply With Quote
  #328  
Old October 15th, 2002, 04:55 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Captain Kwok,

At what time do you hope to have your Star Trek Mod completed by?

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #329  
Old October 15th, 2002, 05:28 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

The date of release for the TNG mod really depends on my workload from school and my job. I'm thinking mid-December at the moment because I have a few weeks off then from school and perhaps work - which should allow for some serious tweaking.

Currently I have all sorts of odds and ends, with most normal facilities and components done. Most of the racial stuff is set but needs to be coded in. Then the other files will then have to be matched and some sort of simple AIs pumped out for testing.

Once released, the feedback should lead to a fully vamped Version by March with all the intended features (ie graphics) and extras.

The TNG mod site hit 3000!

[ October 15, 2002, 04:29: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #330  
Old October 15th, 2002, 09:27 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Personally Captain, I think the Blue/Green looks great and I hope you use it for all you Klingons ships. Makes the Klingons distinguishable from the other races.

As for the Quantums, well... its a given that Quantums are Blue and Photons are red, but what I mean any differentail in game characteristics? SJ and I had discussed extensively on these weapons. Obviously, they were specifically designed (at least most evidence seems to lean torward this theory) to defeat the borg. We are not sure how Borg keep Fed weapon systems adapting (is it an adapting sheild system or is it some other sort of feild that adapts to Energy weapons?) so why are Quantums so disruptive to borg ships compared to other weapons? The DS9 manual explains that the weapons use Null space or something like that to cause significant damage to a target. It basically said that the weapon system creates a small strain of Multi-dimensional substances and projects it torward the target (why this would be damaging to the target isn't really explained in the TM). Personally, SJ and I thought this was sort of rediculas and thought Quantums where basically Quantum Singularitiy Drivers. We reasoned that since a Quantum Singularity (black hole) can easily be created buy making a mass dense enough to occure, it would make much better sense to fire a "Black Hole" at a Borg ship then this Null Space stuff. Even if a Borg ship could adapt to the damaged being caused, with such gravitaional forces, it would just keep sucking Borg ship parts until it burned itself out. Anyway, we where thinking about having Quantums etheir Sheild Peircing or Quad to sheilds for mechanical effects in the game. But that brings up another question, how are Borg Weapon systems and other race specific systems differ from other races?

Also, I agree with most other Trekkies about the 120 metter length. At least the schematics support it.
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.