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  #321  
Old November 11th, 2004, 06:50 AM
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Default Re: The Star Trek Mod - Final Update

The Hirogen are finished. If you want to see them just download the standard neo set from www.pbw.cc under Star Trek Hirogen II (NASY).

They are set up for general use and not the mod. They have been added to the STM already.
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  #322  
Old November 11th, 2004, 12:35 PM
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Default Re: The Star Trek Mod - Final Update

Since I've become an infrequent visitor to the forum, what's the latest status on the final update? Is it downloadable yet, or is it still being tweaked? Can't wait to check it out, though.
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  #323  
Old November 11th, 2004, 12:40 PM
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Default Re: The Star Trek Mod - Final Update

Quote:
Atrocities said:
Quote:
mottlee said:

I think the image is 1671 or so. You can if you want change the component Replicator bmp image to be any image number you want just so you can see it.
Im what file...I'm thick this AM sorry
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  #324  
Old November 11th, 2004, 02:17 PM
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Default Re: The Star Trek Mod - Final Update

OK, I've found 1671 Image, that one I do see, the one missing is the one when you are building an need to click to add If I have the pic and it is the same should it not show up???
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  #325  
Old November 11th, 2004, 05:06 PM
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Default Re: The Star Trek Mod - Final Update

Sounds like your comp_bmp file is out dated. The comp.bmp file has all the mini images on it. I willing to bet that is the culpurt.

Simply change the number to the Quantum Reactor image. I will be setting component to that image in the next Version.
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  #326  
Old November 11th, 2004, 05:24 PM
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Default Re: The Star Trek Mod - Final Update

What number is that? Is there a list some place or what so I can see what number = what pic? sorry just I have not gotten into the files like that please point me in the right direction
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  #327  
Old November 12th, 2004, 11:31 AM
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Default Re: The Star Trek Mod - Final Update

Number 37 MOttlee
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  #328  
Old November 12th, 2004, 11:53 AM
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Default Re: The Star Trek Mod - Final Update

So I change the 1671 to 37 in the Comp Text file and I'm good or is there another place also?
Thanks for the help AT
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  #329  
Old November 12th, 2004, 12:21 PM
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Default Re: The Star Trek Mod - Final Update

Ok This Is The One

This Version will be the final Version for release. I am taking Aikens advise and releasing what we have now. I will release another update with the new ship sets, and AI modification when I get them done.

I want to thank all of you who have given me feed back, espeically Aiken and Captain Kwok. Please give this beta Version a run for its money looking for typo's, upgrade issues, and your thoughts on what should be capturable technology as currently there is none.

Capturable technology will be the Last modification done to this Version before it goes public.


Quote:
Star Trek Mod v1.9.0.0 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match ECM.
2. Changed Replicator I - III image to 37
3. Changed Slightly revamped supply storage and useage for all race Version of the warp core I - X
4. Changed Added EMC IV - V (10,12%)
5. Changed Added Combat Sensors I - V (10,12%)
6. Changed Added AI Tag 06 for Armor I - III, Emersive Armor I - III and racial armors
7. Changed Added AI Tag 07 for Shield Generator I - X
8. Changed Removed Ability Phased Shield Generation from all Shields. Illegal design issue.
9. Changed Added AI Tag 09 for Scattering Armor. (So it can be added seperately to additional normal armor)
10. Added New Hirogen ship set.
For Beta Testers Only
Beta Patch 1.9.0.0 About six megs. (Includes updated splash screen)

If your not a beta tester, do not download. Will cause major issues with your game.

Again the mods release is depended upon whether or not the Image Mod has been updated to include all star trek mod components, the new Events.
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  #330  
Old November 12th, 2004, 01:16 PM
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Default Re: The Star Trek Mod - Final Update

Will this kill saved games?
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