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  #311  
Old October 13th, 2002, 03:45 PM
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Default Re: *** Star Trek Mod Discussion ***

"A new and exciting feature to be implemented in the TNG Mod are Captains. Captains are basically generic characters that are treated as components and can be placed on ships or bases and give them particular abilities. For example, a Klingon ship might feature a Warrior Captain who might give the ship a 10% combat bonus or a Federation ship might have a Freighter Captain who gives a 10% maintenance reduction but a -10% reduction to defense. Captains cost only a few extra materials, take up no space, and are generally researched through military science. This nifty little feature will certainly add lots of fun to any SE:IV game. Similiar to Captains, there are also infantry troop components that can be placed on larger troop vehicles - check out Units & Vehicles."

That is the description of Captains from the TNG mod site. You don't have to add a Captain on every ship, I just thought it would add a little twist to the usual game.
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  #312  
Old October 13th, 2002, 09:06 PM
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Default Re: *** Star Trek Mod Discussion ***



The Romulan Khazara Class Warbird along with the powerful D'Deridex Class Warbird.
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  #313  
Old October 13th, 2002, 10:22 PM
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Default Re: *** Star Trek Mod Discussion ***

How much is done so far?
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  #314  
Old October 13th, 2002, 11:04 PM
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Default Re: *** Star Trek Mod Discussion ***

Kwok, how do you do textures using images in POVray and get them aligned the right way on the model? That's something I've never really been able to figure out.
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  #315  
Old October 13th, 2002, 11:44 PM
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Default Re: *** Star Trek Mod Discussion ***

Kwok:

Would it be possible to add admirals as well? Maybe introduce them once the player is really advanced in the military sciences? These would be the same as captains, but with fleet wide effects.

Cheers, and happy thanksgiving*
Jimbob

*for Canadians only
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  #316  
Old October 14th, 2002, 12:32 AM
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Default Re: *** Star Trek Mod Discussion ***

Rather than calling them "Captains", and saying that a ship can be without a captain, the components should probably be given a different name.
"Legendary Individual" perhaps, or "Elite Crewperson", depending on how special they are.

You could then include chief engineers (+1 repair, maintenance redux), first officers (smaller Version of captain bonus), and others.

You mentioned that the captains would cost minimal resources... Especially for the frighter captains, the component would be almost a requirement. A freighter captain could easily pay for himself many times over, which is good, but it should be an investment decision with a year or two before you make your money back.
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  #317  
Old October 14th, 2002, 01:56 AM

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Default Re: *** Star Trek Mod Discussion ***

I see, very interesting concept. But wouldn't it be more logical to have "Crew Components" that specialize in certain areas? Like a good Senior Staff that is specialized in certain areas. I know a good captian is important, but a good senior staff is also important to a ships operation too.

Also, love you two Romlan ships. The smaller ship looks like a compeletly original design. Is it based on a TNG design you found or completely "Non-canon"?

With ship designs like that, I can live with Non-canon.
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  #318  
Old October 14th, 2002, 01:58 AM

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Default Re: *** Star Trek Mod Discussion ***

Oh, glad to see the Vorcha using a different color then a "Green" color like the Romulans. I've always been patial towards the Grey color used in the TOS and TMP for Klingons ships. The Green just looks too Romulan for my taste.
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I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
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Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #319  
Old October 14th, 2002, 02:03 AM
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Default Re: *** Star Trek Mod Discussion ***

Budget budget budget.

If they had a choice, they would have made it green. But since even colors cost money, they just attached some stuff and made the D-7.

[ October 14, 2002, 01:03: Message edited by: TerranC ]
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  #320  
Old October 14th, 2002, 04:02 AM
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Default Re: *** Star Trek Mod Discussion ***

Whoa! Lots of Messages.

I was thinking of expanding the selection to more than just Captains, there's lots of different things that can be done with that idea. I also have infantry comps for troops that are like individual soldiers that are on a vehicle in replace of a usual weapon.

I'm always working on the ships and improving their textures (as I learn more about applying them so that they look better). It takes some work and time before you get good results.

The Khazara Class Warbird is a logical design of my own. The D'Deridex Class Warbird is one big *** ship at twice the length of a Feddie Galaxy, so it might make sense that the Romulans might make other ships that are more practical. The Klingon Vor'Cha Class is textured in the same colour as it was in the series. You might be confusing the Negh'Var with it as that ship appeared often in DS9 and featured a green colour.

*Happy Thanksgiving - I had lots of yummy turkey today!*

[ October 14, 2002, 05:55: Message edited by: Captain Kwok ]
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