.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #311  
Old May 24th, 2003, 03:14 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

For FAQ:
Unless you have a positive treaty with someone you cannot see what treaties they have in the treaty grid.
If you have a positive treaty with someone else who also has a positive treaty with them you can see their treaties "by proxy". (I belive)(Tesco Samoa)

Needs to be more pedagogic

[ May 26, 2003, 10:42: Message edited by: Ruatha ]
Reply With Quote
  #312  
Old May 25th, 2003, 09:29 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by PvK:
I sometimes switch to 1600x1200 just for the large battle replays, since tactical combat mode does use it, and even then, you can't see everything at once.

PvK
Otherwise max 1024x768 .
Reply With Quote
  #313  
Old May 25th, 2003, 06:51 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

woohoo.... made it to the faq
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #314  
Old May 25th, 2003, 09:35 PM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe
Reply With Quote
  #315  
Old May 25th, 2003, 10:04 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Joe Cool:
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe
The default damage for an unstable warp point in StellarAbilityTypes.txt is 200.

Yes, you have the idea. Shields don't help against warp point (or storm or mine) damage but armor does.

[edit: damaging storms also have default damage of 200 per StellarAbilityTypes.txt. Also note that this damage is applied to each ship that passes through the sector.]

Slick.

[ May 25, 2003, 21:07: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #316  
Old May 30th, 2003, 03:40 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

updated.

[ May 30, 2003, 05:05: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #317  
Old May 30th, 2003, 04:08 AM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Hey, I noticed you added the turn checklist (#18). I like it!
Reply With Quote
  #318  
Old May 30th, 2003, 05:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Frequently Asked Questions for Newbies

Quote:
IIRC, ramming drops the attacker's shields to 0
I recalled incorrectly, you know. Ramming does not affect the attacker's shields at all (unless a shield generator component gets destroyed, of course). A ship that rams (attacker, source) has it's shields remain at whatever level they were before the ram. All damage is done to it's hull, none to shielding. Its shields are not dropped to 0. The target ship, on the other hand, will have damage done to it's shields first before it takes any structural damage.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #319  
Old May 30th, 2003, 06:03 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

updated.

[ June 01, 2003, 21:37: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #320  
Old June 1st, 2003, 09:16 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Imperator Fyron:
A better way to make waypoints is to use the hotkeys. On the system map, hit alt + # (where # is the number of the way point you want to set) and then click on the sector you want to set the waypoint in. Much faster. You can hit ctrl + # to send a ship/fleet to a waypoint directly. ctrl + # doesn't work for setting auto waypoints at SYs, but then, how could it?
Add in the waypoint section, really good.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.