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  #311  
Old July 19th, 2016, 01:26 AM
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Default Re: Jets & Planes but no UAV's here.

Aircraft coding certainly produces varied results, if you want specific target selection use a helo.
SEAD aircraft with other weapons left can be very loath to use anything but there cannon, I fly them round as scouts generally.
Sometimes & I have no idea how to make this happen a plane will attack multiple targets in one run which can cause a smile or two
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  #312  
Old July 19th, 2016, 02:11 AM
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Fallout Re: Jets & Planes but no UAV's here.

This has been the whole point of this exercise with me for many, many years now. Don and I have had many discussions over the "vision" question across all platforms in this game. He has convinced awhile back of the importance of maintaining if you will an "upper limit" within the game for vision currently capped at 60 hexes for air units and 50 for the more advanced armor in the game. We don't have in my opinion a playable map where in "real life" air/armor units couldn't see all the way across it and in the case of air units a large wide area of it as well.

It took me awhile out here (Ask Don.) to realize there has to definitely be a balance between those above mentioned factors. It is important to maintain these distinctions for this game to keep it viable for the player. We don't need everyone seeing everyone else on the map, which I can assure you we and others can do at both the tactical and strategic level in real time.

That being said, this is why certain units have that "watered down" advantage to encourage the player to think about those nasty things potentially being out there and to get you thinking tactically and not like the general that ordered "The Charge of the Light Brigade" it ended bad for them, it'll end bad for your units as well.

It seems at times, and I could be sadly mistaken, this is a game about maneuver as much as it's about combat. Sometimes that seems to get lost out here. Case in point any air that spots your "hidden" units or your SPA/SPAA etc. units, I would hope that'll cause you to move them if you can if ever I play against a human and you don't move, your units will pay the price. I also can promise you the AI WILL NOT hesitate to do the same as well.

What I see is the dialing back of vision (TI/GSR) for certain countries receiving advanced equipment from other countries. By example, the USA AH-64E after some discussion with Don, I submitted it with a 60 TI/GSR very fair given the first 2 paras above. However Taiwan has them now as well and operational, the UK, South Korea and India are getting them as well. But would we give those countries the full package from at least the FCS standpoint of which TI/GSR is a direct component of that said FCS? In short the answer is no. The below ref. will show a real life case of that situation.

What I'm going to recommend is in the above case either a generous 55 or probably a more realistic 50. I believe in the USA OOB the AH-64D LONGBOW current vision is at 50, with that ref. that number would be supported game wise.
http://www.janes.com/article/59908/a...rs-for-apaches

Parity should never be a part of this game, there will always be "the haves" and "have nots" that being said I seem to remember the "have nots" did a pretty good job against two major "haves" in a place called Vietnam.

I need to get to bed, just something nice about knowing you have only one work day in the week and three when you come back. Life is good sometimes that way.

Remember don't go over that hill and through the trees too fast something bad might be on the other side!!

Regards,
Pat
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  #313  
Old July 20th, 2016, 01:48 AM
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Default Re: Jets & Planes but no UAV's here.

If your looking at dialling back TI in some cases in a players hands a difference of just a couple of hexes is a huge advantage Cheiftain with 22 vision for example instead of 20.
Modern battles can be quite complex especially vs countries like Russia when you suddenly come across a platoon of tanks with vision that outranges yours.
The AI can take advantage of this if its defending.
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  #314  
Old August 22nd, 2016, 02:03 AM
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Fallout Re: Jets & Planes but no UAV's here.

This newer article backs what I've been posting about the joint Russian/Indian T-50/PAK-FA fighter-bomber it might not be as stealthy as originally thought. However she'll be a much better in dog fight then the the F-35 which this article has maintained that distinction as expressed over the last five years or so. It could've been better if India had had it's way. India wanted the fighter with better stealth qualities to deal with the Chinese and Pakistani Air Forces.

What happened? Yes that nasty economic thing almost ended up killing the project for both countries and Russia more so as it's experiencing mounting economic pressures brought on by the worlds oil glut and widespread corruption within it's economic system (Soshi comes to mind, in the fact that S. Korea will have their Olympic facilities built for about 2/3 to 3/4 of the cost less then the Russians did 2yrs ago.)

India's response was to buy the RAFALE.

There still is some great information in the diagrams provided concerning weapons and other capabilities.

To be clear this is still an outstanding warbird.
http://www.news.com.au/technology/ga...318265ed8252c5

Yup, tracking since day one.

Though it's in the game, I suspect there might be some "tweaking" to come down the road, especially depending on what India will do to their fighters. If they add some of the equipment they want, which might actually happen, the PAK-FA will at a minimum have a higher EW rating then the Russian version. Time will tell as these fighters still are a couple or more years away from becoming fully operational.

Regards,
Pat
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Last edited by FASTBOAT TOUGH; August 22nd, 2016 at 02:16 AM..
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  #315  
Old August 22nd, 2016, 07:02 AM
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Default Re: Jets & Planes but no UAV's here.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
This newer article backs what I've been posting about the joint Russian/Indian T-50/PAK-FA fighter-bomber it might not be as stealthy as originally thought. However she'll be a much better in dog fight then the the F-35Regards,
Pat

YEAH BUT.........we're not fighting WW1, "dog fighting" isn't the way things go anymore
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  #316  
Old August 22nd, 2016, 09:30 PM
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Fallout Re: Jets & Planes but no UAV's here.

Meant that in modern terms-sorry-it is thought with the capabilities of it's radar in range and search capability plus the Russian advanced Air-to-Air missiles now recently in service it would give the PAK-FA the edge. In maneuverability that will clearly fall to the PAK-FA as well due to the advanced "vectoring" system it uses. The experts feel in this area it performs almost as well as the F-22. We'll see though irrelevant to the game. Again the keys factors from last for us is we have a better handle on what she can drop on the ground and how much, she'll have an excellent EW rating though less then the F-22 but, should be comparable to the F-35 and she'll be fast without after burners, and they know she's got a very low heat signature in line with both the F-22 & F-35.

But to be clear (F-22) there's not a better fighter in the air in regards to it's electronics suite, EW, speed and finally stealth. As in the real world for this game it's the "Gold Standard" which is now combat proven.

Cannons I would guess are there to make the pilots feel comfortable in the air and so they have something to strafe with.

Regards,
Pat
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  #317  
Old August 25th, 2016, 09:54 AM

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Default Re: Jets & Planes but no UAV's here.

Quote:
Originally Posted by FASTBOAT TOUGH View Post

Cannons I would guess are there to make the pilots feel comfortable in the air and so they have something to strafe with.

Regards,
Pat

Mind you the end of air to air dog fighting has been repeatedly predicted (before WWII, before Vietnam to name two I can think of) and it has yet to happen. A bit like the end of the Tank...
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  #318  
Old August 25th, 2016, 08:18 PM
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Default Re: Jets & Planes but no UAV's here.

WW I style dogfighting died with biplanes, then WW II style died with the adoption of the jet engine, then Vietnam style died with the advent of computer assisted flight controls ...

The point is a specific style of dogfighting may well become outmoded ... but machinegun/cannon range air-to-air combat persists, and will continue to persist.
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  #319  
Old August 25th, 2016, 08:37 PM
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Default Re: Jets & Planes but no UAV's here.

Dogfighting is a form of aerial combat. The F-4 Phantom lack of guns in Vietnam killed that experiment and the Navy went back to Top Gun school. Dogfighting has no place in our game anyway.

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  #320  
Old August 26th, 2016, 01:15 AM
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Fallout Re: Jets & Planes but no UAV's here.

I did say that my self above...as I've said this for years now as well concerning this piece of equipment. I thank god at at least the USN has more patience then both the USAF and USMC. Looks like the the year we settled on almost a year ago in this thread is going to hold up as 2018+ as it stands.
http://www.janes.com/article/63249/f...official-warns
https://www.flightglobal.com/news/ar...abilit-428786/
https://www.defenseindustrydaily.com...program-07501/


A linked aside if you will...
https://www.flightglobal.com/news/ar...0-reti-428787/

Hate fighters in the game. Love fighter-bombers though!?!
Not a topic starter as it's well covered already within this and other threads to include fairly recently.)

Regards,
Pat
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