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October 27th, 2009, 05:30 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Not really. You did curse some thugs though, and the injuries will take a while to heal.
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October 27th, 2009, 06:29 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
You managed to kill undead chaff and some raksh demons. But I was surprised that your pretender didn't do more dmg
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October 30th, 2009, 10:41 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?
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October 30th, 2009, 11:28 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by SciencePro
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?
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Duly noted and executed.
By the way, how's the game going? It's kinda odd admining a game of which I have no information whatsoever
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October 31st, 2009, 08:21 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Thanks for the help!
The game is going okay. Lots of fighting going on. Oceania seems to be winning at the moment.
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October 31st, 2009, 03:43 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I have bad news for you, the Sidhs have hung the last rebel of arcocephale
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November 1st, 2009, 04:59 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gave myself a 24 hour postponement.
I'm really having trouble keeping up with the 48 hour schedule. Would anyone else favour a move to 72 hours?
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The Following User Says Thank You to llamabeast For This Useful Post:
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November 1st, 2009, 05:01 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Me!
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November 1st, 2009, 05:33 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The game is starting to require a lot of micromanagement and thinking so I am not against a 72h quickhost after this turn.
Even if you gave yourself a 24h delay I hope you will be able to send your turn tonight Llama
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November 1st, 2009, 10:46 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
yeah sure 72 is fine. There is only an hour left on the timer, Llama, are you sure your extension went through?
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