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  #311  
Old October 27th, 2009, 05:30 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Not really. You did curse some thugs though, and the injuries will take a while to heal.
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  #312  
Old October 27th, 2009, 06:29 AM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

You managed to kill undead chaff and some raksh demons. But I was surprised that your pretender didn't do more dmg
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  #313  
Old October 30th, 2009, 10:41 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?
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  #314  
Old October 30th, 2009, 11:28 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by SciencePro View Post
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?
Duly noted and executed.

By the way, how's the game going? It's kinda odd admining a game of which I have no information whatsoever
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  #315  
Old October 31st, 2009, 08:21 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Thanks for the help!

The game is going okay. Lots of fighting going on. Oceania seems to be winning at the moment.
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  #316  
Old October 31st, 2009, 03:43 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I have bad news for you, the Sidhs have hung the last rebel of arcocephale
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  #317  
Old November 1st, 2009, 04:59 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Gave myself a 24 hour postponement.

I'm really having trouble keeping up with the 48 hour schedule. Would anyone else favour a move to 72 hours?
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  #318  
Old November 1st, 2009, 05:01 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Me!
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  #319  
Old November 1st, 2009, 05:33 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The game is starting to require a lot of micromanagement and thinking so I am not against a 72h quickhost after this turn.
Even if you gave yourself a 24h delay I hope you will be able to send your turn tonight Llama
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  #320  
Old November 1st, 2009, 10:46 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

yeah sure 72 is fine. There is only an hour left on the timer, Llama, are you sure your extension went through?
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