.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #311  
Old September 24th, 2006, 06:53 AM

BBegemott BBegemott is offline
Corporal
 
Join Date: Dec 2002
Location: Lithuania
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
BBegemott is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
Yah, I changed start date to 2500.3 something'ish and after 100 turns I got the demo message thingy. I even used a program called Cheat-o-matic to change the date in-game on the fly, and even that didn't yield any positive results. So I suspect there's some code that keeps track on the amount of turns the game has processed, totally independant of what the Current Date thingy says.
It looks like you still do not understand how the engine calculates 100 turn limit.
1. get starting date from Settings.txt
2. get current game turn.
3. if ([2]-[1] > 100) then show_demo_message()

So if you started game at 2500.3, made 100 turns, and you are now at the turn ~2510.2, so you should change the date lets say into 25100. Restart the SEV, load your 100-limit game. Say, do you get the demo-error at 2510.3?
Reply With Quote
  #312  
Old September 24th, 2006, 08:07 AM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default Re: SE5 Demo Bug Reports

hi!

Just tried first demo game.

In ship construction it is very annoying not to be able to click on the component repeatedly to add this on the ships screen. Is there any use for 3 decks on a ship, other than nice gadget?
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
  #313  
Old September 24th, 2006, 08:16 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: SE5 Demo Bug Reports

Not as far as I can tell. Email Aaron at MM and tell him to fix it.
Reply With Quote
  #314  
Old September 24th, 2006, 08:41 AM

wrongshui wrongshui is offline
Private
 
Join Date: Sep 2006
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
wrongshui is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
BBegemott said:
It looks like you still do not understand how the engine calculates 100 turn limit.
1. get starting date from Settings.txt
2. get current game turn.
3. if ([2]-[1] > 100) then show_demo_message()

So if you started game at 2500.3, made 100 turns, and you are now at the turn ~2510.2, so you should change the date lets say into 25100. Restart the SEV, load your 100-limit game. Say, do you get the demo-error at 2510.3?
I do. Started at 2400 goto to 2409.9, changed starting date to 2409.8, still get the limit.
Reply With Quote
  #315  
Old September 24th, 2006, 10:45 AM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: SE5 Demo Bug Reports

I was afraid that the demo has a 100 turn limit, the same as previous demos.


Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
Reply With Quote
  #316  
Old September 24th, 2006, 11:11 AM

wrongshui wrongshui is offline
Private
 
Join Date: Sep 2006
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
wrongshui is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
Wenin said:
Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
Why wouldn't it be? we can have multiple games spanning more than 100 turns in total, cheat to see all the tech, why be stuck at 100 turns?
Reply With Quote
  #317  
Old September 24th, 2006, 08:16 PM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
AMF said:
Not as far as I can tell. Email Aaron at MM and tell him to fix it.
What's a valid e-mail to Aaron? The malfador contact e-mail is not working- email returned.
Reply With Quote
  #318  
Old September 24th, 2006, 08:23 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
Artaud is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
Wenin said:
Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
Yeah, I've been wondering about that. Not good, guys.

To get back on topic, I've also been seeing the demo lock up after hitting my end-of-turn button.
__________________
-- Tony
Reply With Quote
  #319  
Old September 24th, 2006, 09:11 PM

morphh morphh is offline
Private
 
Join Date: Sep 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
morphh is on a distinguished road
Default Re: SE5 Demo Bug Reports - Video Issues

I had the same problems as CRM114 described above - screen going wacko. This problem usually made itself apparent when I would open new windows in the game. My FPS would drop from 30 to less then 10 after opening a window.. when fps got down to around 7 the screen would flip out. I tried turning the memory to safe mode as described here but that didn't work - had problem where it would only show have the screen. Tried limiting the game to one processor core as described with no help. I'm running the game at 1900x1200 @ 32bit - changing resolution or color depth did not seem to do anything. My laptop is a Dell XPS M1710 with 2Gig with a GeForce Go 7900 GTX (512mb of vid mem) - So this is not a weak video system. (Tried multiple drivers - even beta).

I found that if I turned the Anti Aliasing off, it boosted my fps up to around 55, which pretty much fixed the problem. Also switching from 2x, 4x, or 8x to 2xQ or Application controlled worked. However, application controlled seemed to turn off the Anti Aliasing. So the best option seemed to be 2xQ, however, oddly - the game looked a bit better with it off (seemed to flip off and on when you went over the menus in 2xQ). I find it very odd that a single window will decrease the fps by 20 in any of my scenarios. This problem needs to be corrected. -- Morphh
Reply With Quote
  #320  
Old September 25th, 2006, 03:26 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE5 Demo Bug Reports - Video Issues

Bug Report:
I was playing the demo and the Abiddon decided that they didn't like me colonizing in their home system. So they wiped the planets out. This, understandably, annoyed me and so I brought in a few fleets and wiped out their empire.

As part of my crusade, I used intel and sabotage on them to the tune of about 25% of my intel budget. Unfortunately, my fun soon ended and I got a message saying I'd lost contact with the Abiddon (as I sterilized their last little colony).

When I check my intel screen, I notice that my defense was still 75%, but the 25% I had devoted to making the Abiddon's lives miserable was ... gone. Nothing I did could get my 25% budget back - the Abiddon had their revenge.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.