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  #301  
Old June 20th, 2009, 02:34 AM
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Lingchih Lingchih is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.

Yeah, I think dispense with the NAP.
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  #302  
Old June 20th, 2009, 03:28 AM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

Yeah, sorry about those starts I didn't check them for prov connections. 4 land neighbors is enough, 3 is too few, land<->water connections don't generate resources.

Let me check our forums and I think we have a list ready to go.
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  #303  
Old June 20th, 2009, 08:32 AM
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

I'd very much like to have our exact capitals secret? Would it be possible for us to just pick our capitals wherever we want in that center band of 3 provinces? I realize this will take an extra day-at-least, but it prevents some early nastiness that can be done if you know someone's capital.
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  #304  
Old June 20th, 2009, 09:32 AM
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

I have no problem with Dr Praetorious's suggestion. But can't we just get a neutral to set the capitals? And therefore move them a little if this is important?

There were plenty of people who were interested in the game but for whatever reason did not decide to play. Maybe someone who played in a previous game could be asked to do this?

Or, while agreeing to have no actual NAP, perhaps we could have a prohibition on anyone moving forces (Pretenders, armies etc.) or casting spells on to the capital of an enemy nation for say the first 5 turns? Or would this crap the Vets style too much
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  #305  
Old June 20th, 2009, 11:13 AM
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

While I respect Dr. Praetorious suggestions, I'm inclined toward some sort of NAP as Hoplo mentioned to prevent any sort of early nastiness. We've slaved over setting up these start locations for fairness and directness, I frankly don't want anyone tampering with em, moving anything around, or any such thing.

Ideally we noobs would like a no vet first attack NAP, prohibiting them from any sort of first attack. That would calm jittery noob nerves. Let us expand with molestation, and when we are ready strike the first blow. But Somehow I don't think the Vets would care for this.

Failing that, Hoplo's idea of a hand's off capitals for x number of turns is fine with me. Frankly, though I don't think we noobs will be risking too much. But a hand's off captitals should sooth any anxious nerves!

Last edited by Septimius Severus; June 20th, 2009 at 11:33 AM..
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  #306  
Old June 20th, 2009, 12:05 PM

Raiel Raiel is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

I think we need to address this issue... to be honest, when I saw Cleveland's initial starting suggestion with several opposing capitals I immediatly began testing first/second turn SC flying pretenders against capitols of nations the vets would most likely choose. Vicious, yes... but I assumed the vets would use the same strategy.
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  #307  
Old June 20th, 2009, 12:11 PM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

I'm going to go on record as stating I think the rest of the settings should be kept as normal as possible to keep this like a regular mp game. It is better to have learned and lost than never to have learned at all. Or something like that.
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  #308  
Old June 20th, 2009, 12:13 PM
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

Intelligent debate, I thank everyone for it.

Now my friends it is time for nation assignment, the moment has come.

Here are the ranked team lists in the interests of full disclosure (minus Ashdod and Shinuyama):

Noobs
1) Pythium
2) Abyssia
3) Vanheim
4) Jotunheim
5) Bandar Log
6) Pangaea
7) Ermor
8) Ulm
9) Arcoscephale
10) Marignon
11) Mictlan
12) Eriu
13) Agartha
14) C'tis
15) Caelum
16) Machaka
17) Man

Vets
1. Vanheim
2. Ermor
3. Pythium
4. Eriu
5. Mictlan
6. Jotunheim
7. Marignon
8. Pan
9. Abysia
10. Caelum

Here are the results:

Noobs: Pythium, Abyssia, Jottunheim, Bandar Log, Pangaea, Ulm, Arcoscephale, Agartha, C'tis, Caelum, Machaka, (+ Shinuyama)

Vets: Vanheim, Ermor, Eriu, Mictlan, Marignon, (+ Ashod)

Either team may swap nations with the opposing team or request one of the unused nations (Tien'Chi or Man). First come first serve on those two. But lets keep the squabbling if any down to a minimum.

Next two things I need done.

1. I need each team to decide which player is playing which nation (I need this info to update the opening post).

2. Next I need each team to decide which of their nations goes in their alloted starting positions (I'll post the starts, if demon doesnt, tonight).

We are then ready to begin pretender uploads. I will create the game on Llama very soon.

Thanks.
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  #309  
Old June 20th, 2009, 12:23 PM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

What? Baalz didn't take T'ien Ch'i? I thought that was a shoo in after he wrote the guide. The other vets vote him down?

I have to say I'm surprised the vets took both van and eriu. I knew one was coming, but both? Slight redundancy there. But great for raiding I admit.

My picks for what you guys would want to pick for this game: pythium, either one of caelum/van/eriu, abysia, tien chi (baalz), pangaea (figured lingchih would want to return to them for the last game), and ermor or jotunheim.

Last edited by rdonj; June 20th, 2009 at 12:38 PM..
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  #310  
Old June 20th, 2009, 01:45 PM

namad namad is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway

given the way the list system works if you want to get one and only one nation out of a sublist of two nations well.... you are **** out of luck...

we were 80% sure you would pick vanheim #1 and were treating that pick as almost a dead pick we had no chance at
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