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  #301  
Old November 30th, 2012, 08:53 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by dmnt View Post
Quote:
Originally Posted by Aeraaa View Post
Why it isnt doable?

Just put a mountainous looking terrain with the name "tunnel", which is impervious to artillery and air attacks and more vulnerable to flame weapons. Units will still be visible to it.
I'm a software developer, but not one for this game. Here's a list that comes to my mind:

1) Moving units should know whether they're on top of the tunnel or inside the tunnel. Can you move to hexes outside of the tunnel? How do you go in to the tunnel?

2) Spotting & visibility. How to prevent units in the tunnel from being shown? Is the tunnel a straight line?

3) Great number of changes in Map editor.

4) The concept of SPMBT is "2.5-D", that is that there's the height information but no "depth". It's just a two-dimensional surface with some rules. So a lot of things will be affected.

It just looks too big a change to do.
That's pretty much it.

Andy
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  #302  
Old November 30th, 2012, 05:41 PM
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Exclamation Re: Ideas how to improve WinSP MBT/WW2 !

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There are units which use the Bv 206 (or NA-140 or similar vehicles) as a base but are not of a class snow vehicle.


Checking back to emails Andy and I exchanged last Febuary we had discussed doing this but the basic change had already been made to the snow vehicle class and other things came up and it fell off the radar. It's back on the to-do list now.


Don
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  #303  
Old November 30th, 2012, 07:45 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

One easy solution in regards to tunnels, would to simply make another unit type, like bunkers, but connected with a capacity limit. I'm thinking about the cave and tunnel complexes that the Japanese used in the Pacific theater. Think about all the fortfication zones used throughout the world. I would think it's a very common aspect of warfare.
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  #304  
Old December 1st, 2012, 12:37 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
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  #305  
Old December 1st, 2012, 03:31 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

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There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
See North Korea's Cave units:

Class fortifications, armour = 99 except for front.

Finland has units which are of the class fortification and have a carry capacity > 100, i.e. can hold towed guns and their crew.
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  #306  
Old February 9th, 2014, 02:40 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

May be increase the cost MP shooting mode button "Z" ?


To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
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  #307  
Old February 11th, 2014, 07:52 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Aeraaa View Post
There are caves in the game (and spider holes and hiding pits etc...), but I dont remember if they can house other units inside them.
They can IF they have a "Carry Capacity".
But if a unit enters a "fortification" hex it gets no benefit from that fortification for a turn or so (try moving a unit from hex to hex along a trench line sometime as a test).
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  #308  
Old August 6th, 2014, 08:32 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
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  #309  
Old August 7th, 2014, 04:03 PM
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Potion Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Warwick View Post
When using two or more artillery observers it is sometimes a bit awkward to keep track of which battery is assigned to which observer particularly with a long list of batteries. Would it be possible to have an extra button in the bombardment screen showing the observer for each artillery piece or battery ? I don't know if it would be possible to implement this or not, has anyone got any other suggestions ?

Regards, Warwick
"...has anyone got any other suggestions?" Yeah. What I do is assign artillery fires by arty obs with the LOS to target, right, just like everyone else. So, anytime I have to reassign a fire mission, I check the assigned observer BEFORE assigning the mission.

What you must do is too make sure you select the observer with the LOS to target before opening the Bombardment screen. Once, you've opened the Bombardment screen, check the lower left of the screen to make sure the correct observer is selected.

One of the elements that make winSpMBT exciting is that the art of battle management is interwoven within it's fabric, such as plotting artillery fires.
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  #310  
Old January 3rd, 2015, 05:15 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

It would be great if all armed helicopters (Mi-8, UH-1D and etc.) placed in section "Gunship".
No armed helicopters leave as is.

Armed helicopter very effective in SP.
For them, the need to limit air strikes.

Who would use house rules for their limitations.
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