.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #291  
Old March 22nd, 2003, 03:22 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
quote:
Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
Yeah, but there is no tactical combat in simultaneous, right?

Is it there any way to have combat in simultaneous?

I agree, tactical combat may be fun. Then I suggest to take AIs to your control every other 10 turns. Switch all ministers ON and let SE process one turn. Turn the race back to computer like it was before. It will temporaly clear this bug and greatly help AI !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #292  
Old March 22nd, 2003, 03:35 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Thanks Klaus!

It depends on how much time and interest I have in future. Sometimes it helps to take a break for a while... then the enthusiasm to mod SE4 slowly re-accumulates.

I have some ideas about what to do about the ever-frustrating AI, too, but like all modding AI in SE4, it'd be very time-consuming to actually implement.

PvK

Quote:
Originally posted by klausD:
pvk

Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.

[...]

if you dont want to do it, well, proportions is also excellent as such.
Klaus
Reply With Quote
  #293  
Old March 23rd, 2003, 11:53 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Not sure if it was mentioned before, but ALL colony ships use colonyshipLarge as a primary bitmap. Hence, once I added this extra shup picture, it replaced all colony ships ! I think the idea is to use colonyshipLarge for "fast colony ships" only. Regular colony should still use colonyship as a primary picture !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #294  
Old March 24th, 2003, 04:42 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.

PvK
Reply With Quote
  #295  
Old March 24th, 2003, 04:03 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by steveh11:
[QBAs you can tell, I play SEIV in non-simultaneous tactical combat mode, exclusively. The only way you'll get me playing a RTS-style game is if I can pause and slow it down to my speed, or (preferably) turn it off.
Steve.[/QB]
SE IV tactical combat is interesting, but a lot should be said in praise of strategic combat too. It involves a lot of strategic thinkig how you design you ships, what strategy to be used, fleet composition and formations, etc. Overall I feel like a comander-in-chief when I prepare for strategig battles !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #296  
Old March 24th, 2003, 04:05 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PvK:
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.

PvK
Duh.. I made good colonyshipLarge pictures for Pequeninos and Manticore shipsets but I quess I will not include them in the reliase - I like ordinary colonyship pictures too !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #297  
Old March 24th, 2003, 06:55 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

My latest change to Proportions:

Missile speed to 30!

Now the Capital Ship Missiles go straight for the target in one turn, as far as their range can go.

I ran a test with the Phong's Missile Destroyers.
I saw several improvements. With CSM III, range of 12, my PDC were able of destroy only half the number of missiles than with the original spped of 5. The problem is that the missile took 3 turns to fly the distance of 12, and allowed my PDCs to fire at least twice on every missile volley. With maximus fly speed the missile goes straight for the target in one turn, effectively cutting by half the chances of being shot down by PDCs.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #298  
Old March 24th, 2003, 07:19 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

But it may be TOO good ! Now everybody will use CSM instead of beams. I agree missiles need some boost, but keep it reasonable. Actually, I think it would be better to increase "seaker damage resistance" instead of speed. Make it two PDC shots per missile instead of one.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #299  
Old March 24th, 2003, 11:10 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Missiles seem quite effective to me when heavies are combined with light missile systems, not to mention when combined with drones and fighters.

No?

PvK
Reply With Quote
  #300  
Old March 24th, 2003, 11:16 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by klausD:
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
It isn't a matter of taste, it is a matter of making the game better.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.