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September 30th, 2009, 08:20 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I thought I sent in my turn!
Could we roll the game back a turn, please? I have everything all set up and ready to go, it won't be long. If anyone's worried about having to do their turn all over again, just use the last .trn file and the .2h you sent.
Also, could we please have the turn warning be 12 hours instead of six?
Last edited by AlgaeNymph; September 30th, 2009 at 08:25 PM..
Reason: Another question
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October 1st, 2009, 01:04 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The Reign of the Mad Witch King comes to an end.
...or maybe not?
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October 1st, 2009, 04:02 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by AlgaeNymph
I thought I sent in my turn!
Could we roll the game back a turn, please? I have everything all set up and ready to go, it won't be long. If anyone's worried about having to do their turn all over again, just use the last .trn file and the .2h you sent.
Also, could we please have the turn warning be 12 hours instead of six?
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Well... I don't know if the other players would accept a rollback. They probably already got to see their new turn...and I'm sure that many would be upset by the changes in random events anda battles, especially at this point of the game. What do others say? It's acceptable to rollback?
In other news, I'm setting Arcoscephale to AI. I apologize for waiting so long, considering that I could never get myself to do the turn, and I've been in a "waiting to die" position for so long.
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October 1st, 2009, 10:11 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I think a rollback won't be possible considering all battle results and random events involved in a turn. Imagine your 25MR SC dying to a single desintegrate spell or a nasty death event in your capitol after a rollback and that nothing like that happened before the rollback...
And I am not even talking of players changing their order on the strategic map or battelfield now that they can predict the move of their opponents.
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October 1st, 2009, 10:45 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I don't think it's quite that perilous. From what I've read, the situation is basically Tir overwhelming everything. Are there any other big wars going on?
Also, could we go with 72 hour hosting? It'll let us space out our micromanaging more.
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October 1st, 2009, 11:42 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The turn's going to be this Friday, so I'd like to see everyone's opinions as soon as possible. I don't want to ask for delays (and get dirty looks) or micromanage at the last minute.
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October 2nd, 2009, 09:46 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I've just been informed that the whole world (but me) is at war, so...never mind.
It even turns out that- no, that'd be telling
Also, a big thank you to Amonchakad for extending the warning time.
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October 2nd, 2009, 11:18 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
After many years of bloody conflicts, the last witch kings of Sauromatia has been killed and their false fountain idol has been destroyed. The time of necromancy and cannibalism is over!
Thank you Shard for this interesting war and see you on another game soon (vicious circle3 ) Your poisonned arrows definitly gave me a hard time!
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October 5th, 2009, 02:55 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Good game all and please don't take my in-game ramblings too seriously. Oh, but you can take to heart that I will do my best to make people who attack me pay
I'll probably have to tone down all this aggressive early expansion in future games with graphs on
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October 9th, 2009, 06:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.
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