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Old July 1st, 2003, 07:51 AM

Joe Cool Joe Cool is offline
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Default Advice on protecting unarmed ships

What is the best way to protect valuable unarmed ships, like stellar manipulators? I've got warp weapons III, and am thinking that perhaps the best design would be one with, say, 8 point defense cannons, armor, and as amny wormhole III cannons as I have multi-tracking tech. I'm also considering warships with APB VIII's (for range 7) and one or two wormhole III's (also range 7), so they bLast the enemy then teleport him away before he gets in range. Problem is, this could send enemy ships right over into my unarmed stellar manip ship! Is there some way to keep them within the protection of my warships, without having them bLast into battle? I thought about maybe setting them to avoid getting hurt as primary plan, and max range as secondary, but will this work? Also, does putting the wormhole beams on the stellar manip ship mean it is easier to target? What can the enemy do to target my stellar manip ships if I don't put any guns on?
Obviously, I'm just starting the thought process here, so any advice would be much appreciated! I'd hate to lose those valuable ships! Any advice for protection of cheaper ships, like supply/repair/mine sweepers, that I don't want to lose?

Thanks!
Joe
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