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  #21  
Old April 20th, 2003, 06:10 PM

Taera Taera is offline
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Default Re: Anti-Matter Torpedo

TerranC, a massive shot or two can prolly gut not a LC but a battle-ship once the shields are down. And one or two massive SD's would do the job. Also GH's cooldown is only two, as much as torpedoes' is.

Fyron: lets not get into this again. its rock-paper-scissors and all works.
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  #22  
Old April 20th, 2003, 06:44 PM
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Default Re: Anti-Matter Torpedo

Quote:
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance.
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  #23  
Old April 20th, 2003, 07:35 PM
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Suicide Junkie:
quote:
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance.
Surely you can find spare 10 for Multiplex Tracking in Baseship !
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  #24  
Old April 20th, 2003, 07:57 PM

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Default Re: Anti-Matter Torpedo

"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."

Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in.

Ripper beams are powerful, but only if you can close the range.

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  #25  
Old April 20th, 2003, 11:39 PM
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Default Re: Anti-Matter Torpedo

Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
My point is that if you don't have the ability to completely wipe out the enemy force in the first round, you're going to suffer badly from the reduced damage output.
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  #26  
Old April 21st, 2003, 05:30 AM
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by TerranC:
quote:
Originally posted by Imperator Fyron:
so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
Ok. You destroy 1 ship per turn, as the other GHBs can't fire at other ships. So, you still gain nothing when using GHBs over APBs.

Oleg:
Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
Has Multiplex been fixed in a recent patch? Last I checked, it did not work in strategic combat. Ships only fire at one target per round (discounting PDC fire).

[ April 21, 2003, 04:31: Message edited by: Imperator Fyron ]
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  #27  
Old April 21st, 2003, 07:02 AM

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Default Re: Anti-Matter Torpedo

fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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  #28  
Old April 21st, 2003, 07:06 AM

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Default Re: Anti-Matter Torpedo

CHECK MY OTHER THREAD
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  #29  
Old April 21st, 2003, 07:11 AM
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
Ok, that is just as bad as not firing at multiple targets at all.
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  #30  
Old April 21st, 2003, 08:19 AM

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Default Re: Anti-Matter Torpedo

i know
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