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February 14th, 2003, 04:16 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: New pirates shipset
It's gonna take a little time, I'm trying to figure out how Bryce works...
The first steps are slow but... encouraging.
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February 14th, 2003, 07:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New pirates shipset
Hey, you know, I think the imagemod could use a pirate flag component
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Things you want:
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February 18th, 2003, 12:25 AM
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First Lieutenant
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Join Date: Sep 2002
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Re: New pirates shipset
Here is my first pirate ship (and my first spaceship designed with Bryce), let's call it a... cruiser. I think it's the beginning of a great shipset !
Has anybody ever created a race call simply "pirate" ?
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February 18th, 2003, 12:43 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: New pirates shipset
Trooper, that's great! It's like Starblazers meets P&N! This looks like it'll be a good set.
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February 20th, 2003, 01:34 AM
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First Lieutenant
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Location: Edmonton, Alberta, Canada
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Re: New pirates shipset
Trooper:
Nice ships, I'm looking forward to collecting the whole set!
Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models.
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Jimbob
The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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February 20th, 2003, 03:15 AM
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National Security Advisor
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Re: New pirates shipset
"Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models."
That would depend on how you made the ship and how you do the windows. On a simple cube it would be fairly trivial to add an "inside" hollowed out area, put a bright light there and then punch holes through the outer skin to let the light through. On more complicated models, it gets harder.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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February 21st, 2003, 12:43 PM
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First Lieutenant
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Join Date: Sep 2002
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Re: New pirates shipset
I think it's quite simple, putting a lightened sphere and a negative tube under the surface of a ship. I gonna make some tests...
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February 21st, 2003, 09:03 PM
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Second Lieutenant
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Re: New pirates shipset
Quote:
Originally posted by trooper:
Here is my first pirate ship
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I really like ships that are long, somewhat resembling a naval ship. That's why I love so much the Shadri shipset, my favor of all.
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February 22nd, 2003, 05:59 PM
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First Lieutenant
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Re: New pirates shipset
Long ships are impressive, but it's hard to show them in details with a 128x128 pixel square...and mini pictures will all look the same if all ships are long and thin.
As a conclusion, animated gifs as ships pictures would be great in SE V !
About ships lights, I made some additions to the pirate shipset, see it on the link below.
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February 22nd, 2003, 11:20 PM
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Shrapnel Fanatic
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Re: New pirates shipset
Actually, SE5 is most likely going to have 3d rendered combat.
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