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October 27th, 2002, 07:41 AM
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Colonel
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Re: Viral Empire racestyle -> Request for Modders
now if only i had Gold...
thanks anyway, i'll work on the AI to make it 1.49...
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October 27th, 2002, 07:53 AM
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Colonel
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Re: Viral Empire racestyle -> Request for Modders
ok im going to work on the race, but as you can see in the changed topic i'll need a little help - i can do most of race's files but i am troubles with the AI_Construction file. Could someone make this one to make the AI bump a lot (i mean A_LOT) of ships and fighters and drones? thanks.
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October 28th, 2002, 12:47 AM
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Colonel
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Re: Viral Empire racestyle -> Request for Modders
umm anyone?
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October 30th, 2002, 02:11 AM
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Second Lieutenant
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Re: Viral Empire racestyle -> Request for Modders
Teara - The AI_Construct files are probably the worst to figure out or explain. It may work better if you work on them asking more specific questions on how parts of it works. There have also been some rather detailed discussions in the past, maybe a search through them may help you out.
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October 30th, 2002, 05:43 AM
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Colonel
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Re: Viral Empire racestyle -> Request for Modders
Atraikius, thanks for responce but i do know how these work, what i dont know is how to make them this way the race would produce a lot of various things i need like sats or attack ships etc.
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October 30th, 2002, 01:57 PM
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Second Lieutenant
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Re: Viral Empire racestyle -> Request for Modders
Try setting the 'must have amount' to about 20-30 for the drones and 150-300 on the fighters, and set the 'planet per item' values to 1 for fighters, 5 for drones, and 15 for ships. Then test them in a game increasing the 'must have amount' for the fighters and drones, and the 'planet per item' values for the drones and ships until they are building the quantities you are looking for without exceeding thier maintenance limits.
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