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October 12th, 2002, 10:00 PM
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Shrapnel Fanatic
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Re: Proportions mod Version 2.5.1 available
Quote:
Originally posted by PvK:
quote: Originally posted by Imperator Fyron:
Tech requirement changes should have been left to Version 3.0, not any Version 2.x. That would have avoided this problem entirely.
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Yes, it would've avoided your objection, but I didn't realize you'd object, before you did.
It seemed like the right thing to do at the time. All of the armor changes in 2.5 mean that all designs with specialized armor are going to be unbuildable and their specialized armor will need to be replaced during a retrofit, even without a tech area change. Also, with the new types of armor introduced in 2.5, researching Armor to tech level 4 gives a really large number of different types of armor, unless I break it out. That didn't seem right, and also seemed a bit distracting if you don't actually want some of them, but just want better armor. I also haven't heard any common situation described where splitting the tech convincingly disadvantages anyone in an existing game (it's irritated you, of course, and I'm sorry for that), especially if allowed a couple of turns to build cheap examples to self-analyze (in which case, it actually seems like an advantage).
PvK That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.
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October 13th, 2002, 12:02 AM
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National Security Advisor
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Re: Proportions mod Version 2.5.1 available
Isn't the building of a couple of minimal examples a nearly negligible inconvenience, even in war time?
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October 13th, 2002, 12:26 AM
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Re: Proportions mod Version 2.5.1 available
No.
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October 13th, 2002, 09:16 AM
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Re: Proportions mod Version 2.5.1 available
Why not?
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October 13th, 2002, 09:34 AM
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Re: Proportions mod Version 2.5.1 available
Can't afford it.
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October 13th, 2002, 10:51 AM
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Re: Proportions mod Version 2.5.1 available
Can't afford a cost of 1300 mins, 100 orgs, 200 rads, to get a tech level?
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October 15th, 2002, 04:21 AM
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Lieutenant General
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Re: Proportions mod Version 2.5.1 available
**** Sergetti 2.51 AI is dead ****
AI_design_creation starts with two blank lines:
No designs are made, nothing will ever be constructed. 
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October 22nd, 2002, 03:56 PM
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Lieutenant General
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Re: Proportions mod Version 2.5.1 available
I made some improvements to few Proportions AI.
files are in races download forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 22nd, 2002, 04:52 PM
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National Security Advisor
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Re: Proportions mod Version 2.5.1 available
Thanks Oleg!
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October 22nd, 2002, 11:10 PM
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Lieutenant General
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Re: Proportions mod Version 2.5.1 available
Quote:
That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.
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just because i like to jump on bandwaggons, this would effect me too. im speedily losing a war in a porportions PBW game, and it isnt even against Fyron.
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