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  #21  
Old March 18th, 2002, 06:51 PM

E. Albright E. Albright is offline
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Default Re: Proportions mod 1.5 released

quote:
Originally posted by PvK:
ealbright, when you write "a level of boarding party," you mean every 5 points of the "Boarding Attack" ability, right?

And, "a level of security station" would be 15 points of "Boarding Defense"?



Uh, yeah. I (not being a modder) never thought to look at the components.txt file. So, um, yeah. Everything I said still goes, except that one must replace the numbers I gave with 4 (CQ), 5 (BP), and 15 (SS). So if one is counting, one can note that this makes SS even more powerful (in comparison to CQ, and recalling that 1 CQ = 10kt v. 1 SS = 20kt) than I'd noted: SS I is 1.875 times better, SS II is 3.75, SS III is 5.625, SS IV is 7.5, and SS V is 9.375. IOW, it would take an amount of CQ equal to twice any of the above numbers to provide matching protection (e.g., to equal 1 SS I, you need 3.75 CQ).

Oh, and methinks my long-ago confusion re: Master Computers may have been caused by fuzzy math based on the notion that a CQ was worth 1/3 of a "level" of SS rather than 1/3.75. Further experimentation with this in mind has shown 'em to be utterly worthless at defending v. BPs.

E. Albright
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  #22  
Old March 18th, 2002, 08:28 PM
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PvK PvK is offline
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Default Re: Proportions mod 1.5 released

ealbright, did you figure out what (if any) random chance was involved in boarding combat results?

Dogscoff, since I expect we will wait until the 30th for Rollo and Gorgo before we start, there should be another patch before then. If you want to get a preview, though, do take a look at 1.5. It's only a 128K download, and I don't think it will be very different from the next Version, unless people find something important.

PvK
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  #23  
Old March 18th, 2002, 08:58 PM

Rlaney Rlaney is offline
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Default Re: Proportions mod 1.5 released

Hey Pvk. I think I screwed up. I did some modding to the old Version of proportions then finally figured out how to do the ai's on 1.5. I finaly managed to get an ai that will actually try to invade my planets. Problem is they got real damn good at it reallly fast. I'm gettin wiped all over the universe. It's a bLast to have a mod that is actually a challenge. Thanks again for all your work on this one.
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  #24  
Old March 18th, 2002, 09:22 PM
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Default Re: Proportions mod 1.5 released

Glad to hear it, Rlaney!

When you get an AI you're happy with, email it to me and I'll include it in the next Version.

PvK
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  #25  
Old March 19th, 2002, 06:29 AM
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Tnarg Tnarg is offline
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Default Re: Proportions mod 1.5 released

can't seem to pull up the 1.5 proportions patch.
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  #26  
Old March 19th, 2002, 06:43 AM
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Default Re: Proportions mod 1.5 released

Try HERE.
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  #27  
Old March 19th, 2002, 07:02 AM
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Tnarg Tnarg is offline
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Default Re: Proportions mod 1.5 released

I keep getting a Page Cannot be found. Bummer.
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  #28  
Old March 19th, 2002, 07:14 AM

Osweld Osweld is offline
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Default Re: Proportions mod 1.5 released

It works fine for me.

I'll put it on my webspace for you, try this.
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  #29  
Old March 19th, 2002, 07:31 AM
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Tnarg Tnarg is offline
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Default Re: Proportions mod 1.5 released

Thank you, I have it now. Now the question is can I use it with the TDM, or any other mods? If I do use it with the TDM, do I extract it into the data files of the TDM or just into the SEIV Data files folder.
Thanks again.
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  #30  
Old March 19th, 2002, 08:31 AM
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Default Re: Proportions mod 1.5 released

I don't think any mods will work with Proportions except shipset graphics (remove AI files first if you want them to work as AI empires). Proportions changes just about everything, in ways that other mods don't. If you try Proportions and don't like some aspect that there is a specific partial mod for, you could try dumping that mod on top of it and see what happens, but I think usually you'd just get something weird.

PvK
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