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April 12th, 2020, 12:45 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
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Re: 3rd Guards Mech Corps Campaign feedback
Errr... look at the top of my screenshot.
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April 12th, 2020, 12:47 PM
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First Lieutenant
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Re: 3rd Guards Mech Corps Campaign feedback
Ah sorry, didn`t read the last message and I can't edit my message. That was my question / suspicion actually, that it is some AI function. But I had never seen it happen. I wonder what triggers it?
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April 12th, 2020, 01:12 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: 3rd Guards Mech Corps Campaign feedback
Was it in the regular turn, not the artillery phase at the start of the AI player's turn though?
If it was in the regular course of play, it was direct area fire (Z fire) and not indirect.
If it was in the artillery fire phase - something needs debugging (if it can be persuaded to do it regularly, one cannot really debug 1 in a 10000 events that easily!). Or something might be wrong with the tank data, unit class wrong, etc.
So was it arty fired in that phase of the AI turn, or an impromptu Z-fire in the normal turn?. It would be handy to know precisely which.
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April 12th, 2020, 01:16 PM
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National Security Advisor
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Re: 3rd Guards Mech Corps Campaign feedback
Just fired up a savegame and fired a Z shot - confirmed that it showed KV-2 firing bombardment, ie the message shown on the screen shot.
So long as that happened in the regular to and fro of the turn, it was a rare as hen's teeth occurence of the AI deciding to use it's "Z-key".
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April 12th, 2020, 01:18 PM
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First Lieutenant
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Join Date: Aug 2008
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Re: 3rd Guards Mech Corps Campaign feedback
It starts at the beginning of the ai turn, seems to be one round of firing by the tank. Then the 10.5cm battery fires (with message "spotter has no los"). Then the rest of the German units fire directly at my units.
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April 12th, 2020, 01:24 PM
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National Security Advisor
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Join Date: Mar 2005
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Re: 3rd Guards Mech Corps Campaign feedback
I think I will have a look at the code later - it may be that the Z fire request for the AI is "queued" and then serviced in the arty phase.
And that may be why I have never seen that AI behaviour before - my attention is usually on the impacts on my forces, not the messgaes about who is firing what.
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April 12th, 2020, 02:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: 3rd Guards Mech Corps Campaign feedback
Tobias...... had you expanded your code with any arty?
Andy... I sent you a test game.....if you expand the core and buy Hvy Mortars even the German 50mmAT guns will fire indirectly
If the core is NOT expanded I have not seen any messages like that
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April 12th, 2020, 02:11 PM
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First Lieutenant
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Join Date: Aug 2008
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Re: 3rd Guards Mech Corps Campaign feedback
No, didn't expand the core.
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April 12th, 2020, 02:16 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: 3rd Guards Mech Corps Campaign feedback
Won’t be back till Tuesday, but I may have something to report, I sent a message to Don.
__________________
ASL
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April 12th, 2020, 03:50 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: 3rd Guards Mech Corps Campaign feedback
Andy and I are investigating.......it's not like we have anything else to do.......
RE expanding the core.. neither Andy nor I have seen the German tanks firing indirect without arty being added into the core ( Specifically Hvy Mortars) but testing is just beginning and it can become involved
If I run it with no expansion the German tanks do not fire indirect...if I add the Hvy Mortars to the end of the Russian core......they do, every time and that's 6 tries at it. We suspect there may be underlying corruption to the DAT file. The fact that some of the German dug in positions are shown at the start is a hint of that
Last edited by DRG; April 12th, 2020 at 04:18 PM..
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