quote:
Originally posted by Rlaney:
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY weapon but then fights would become more drawn out and inconclusive with both sides withdrawing with damage, in a fairly even match anyway.
I think the opposite is the solution. I tried raising the pop damage to 1000 and a APB did 1000 per hit killing 1 pop. Raise the Pop hit points to 50 or 100 and every gun in the game will only kill one pop per hit instead of 5 -10 per hit (if HP are 10). Leave the # a little low so big damage weapons & planetary weapons can kill more than one. Maybe change fighter weapons so they cannot target planets?
Brainsucker