|
|
|
|
|
February 4th, 2002, 06:30 PM
|
|
Corporal
|
|
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
ROFL - ...
But it is an idea I can think about.
Maybe encrypting such info could be help in MultiPlayer ...
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
|
February 4th, 2002, 07:16 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
1. move to Button or option for drones
2. merge fleet & merge Group Buttons
3. AI to be more aggressive in using planet
invasions
4. Simplified stat screen where it shows total
losses for you and other AI/players, where
don't have to go each indiviual ship, but
you would see the total DN's, CA,s etc
5. AI have counter defensive strategies/
formations to help against human players
6. Sats to have ability to be moved over planet
indiviualy or by Groups instead of all located
in 1 place
7. planet defenses to have longer range then a
ship
8. Inaccurate/false/deceptive readings on opponet
in diplomacy sceen as to capabilities,
strength, etc, unless either higher tech in
intel or partnership is realized/obtained
9. Monster type race/s (swarm etc)
just some ideas mac
[ 04 February 2002: Message edited by: mac5732 ]
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
February 4th, 2002, 07:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Things I would like to see in the next Version(s)...
1) Is that not the same thing as waypoints?
7) There are mounts to increase the range of all stationary objects in both gold and many mods, IIRC.
__________________
Things you want:
|
February 4th, 2002, 07:40 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
SJ, #1 probably, but would depend on how the
move to or waypoints would be defined in game
they could be the same or be different,
example only, and only my opinion, A waypoint
to me means in order to get from one location
to another you 1st have to send it to Point A
before it could go to Point B, From Point B
to point C etc. A move to button, you just
point to position and your ship goes there,
stops until you give another order or point
at another location. The difference, pls this
is only my opinion, Is that 1 way you have to
send unit to designated spot before it could
proceed to a 2nd, the other you just point
and move, you wouldn't have to go to A then B
before you got to C.
#7, I know but would be nice if incorporated
into original game without having to be
modded (but still be moddable)
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
February 4th, 2002, 07:56 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
"A move to button, you just
point to position and your ship goes there,
stops until you give another order or point
at another location."
Uh, we already have that. How are you moving your ships around without the "M" key or moveto button in the command bar?
BTW, waypoints in SE4 don't work like you described. They're simply saved move-to locations. So if you want the ship to go to a then b then c, you order it to A, then B, then C. You can do that (probably best to) all in the same turn.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
February 4th, 2002, 09:29 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
Doooh, my fault, I should have mentioned that I meant a move to button for Drones, I apoligize and I usually just point and clik to move my ships, I don't use the M button, sorry for any confusion I caused, (my age is showing again)
I will edit my post. sorry
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
February 4th, 2002, 11:55 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Things I would like to see in the next Version(s)...
Sol III [All System Facs]
- then fill it with only cargo facilities and max out on minefields and defenses...
PvK
quote: Originally posted by Phoenix-D:
"rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names."
Doing that in multiplayer would be bad for your planet's health..
Phoenix-D
|
February 5th, 2002, 03:09 AM
|
Corporal
|
|
Join Date: Oct 2001
Location: La Coru�a, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
An auto-launch mines/fighters/sats for planets and bases, so production is not halted due to lack of storage room and you can plan more complex defensive strategies leaving mines/sats construction bases in wormholes and other key locations.
An alternative is a suicide_junkie's idea: when storage space is not enough to room the constructed units, launch them to space.
But I prefer the first option
__________________
So it shall be written...
So it shall be done...
--------------------
|
February 5th, 2002, 10:13 AM
|
|
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
My wishlist:
1)Ground tactical combat (even in a separate module).
2)Retreat from tactical combat for ships fasters than enemy ships.
3)A satellite automated launch routine which allow launch in Groups (like fighters) with selected placement (like formations for fleeet)in tactical combat.
4)The same as point 3) above for mines (I like very much the "base assault scenarios" in Star Fleet Battles).
5)Betters modifiers for range, damages and to hit bonuses for planetary (weapons platforms) and base's weapons.
Marco.
|
February 5th, 2002, 12:53 PM
|
Corporal
|
|
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Things I would like to see in the next Version(s)...
My Wishlist:
1)
Certain ruin componets found, can be researched for more teck level of this.
2)
Mystery Traders, powerful aliens who make pass through the galaxy in their world-sized ships, selling alien technology & (unique ships) in a cultural exchange for empires population.
3) Terriform comp) = ship can terriform planet from orbit. faster build.
4) Construction projects more ;
(a)Hollow world= outside looks like a world with a camoflauge space door, inside big enough to hide ships from sensers & to build ships hidden from enemy view.(b) Orbital intell base & research base ,for added resources.(c)Super orbital base shipyard.
5) Auxiliary controll, needs to be more ??? important to use.
6) Phased plantary shields, & regenerater.
FERENGI ACQUISITION #48 The bigger the smile, the sharper the knife.
[ 05 February 2002: Message edited by: HEMAN ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|