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  #21  
Old August 29th, 2012, 06:25 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Control and horrors

15 slaves for a ****load of unrest in a province, probably the loss of a number of units trying to subdue it and no guarantee of actually getting control of it. what a deal
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  #22  
Old August 29th, 2012, 03:20 PM
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Default Re: Control and horrors

I wouldn't write it off before testing though. If you can find a patrol setup than consistently captures it and set aside a low pop province, and keeps that thing going so you average a thug every other turn... Dunno, it's always worth testing.
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  #23  
Old August 29th, 2012, 04:18 PM

Valerius Valerius is offline
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Default Re: Control and horrors

Lol, funny idea. Pan should be able to pull this off nicely (well, once you get hold of an SB mage anyway). Maenads as patrollers/bodyguards and a Pan or two to charm the horror. Of course you'd just have to give it a black heart in order to get a flying, map move 10 assasian. Combine with Pan assasians ftw.
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  #24  
Old August 29th, 2012, 07:54 PM

Diabl0658 Diabl0658 is offline
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Default Re: Control and horrors

I am definatly going to try this out in a multiplayer game and get back to you guys on how it all works out.
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  #25  
Old September 1st, 2012, 04:46 PM
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Default Re: Control and horrors

Lets see, you need a b3s4 mage to cast the spell, 15 slaves, a half a dozen charm or enslave mages with boosters (the dream horror has 20 mr).

All to get a thug that has attack friends. While risking your charm mages and equipment.

And the same time, your send dream horror mage could just send the dream horror to your enemies, or just spam regular horrors as raiders.
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  #26  
Old September 2nd, 2012, 03:04 AM

Diabl0658 Diabl0658 is offline
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Default Re: Control and horrors

The dream horror does NOT have attack friends, which makes it a very useful map move 10 stealthy raider.

Il admit it takes some investment to set up, but after that you pay 15 blood slaves to get an amazing thug each turn. Obviously its gonna be a late game tactic. MA or LA abysia with a rainbow mage could easily set it up though.
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  #27  
Old September 2nd, 2012, 04:19 AM

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Default Re: Control and horrors

Quote:
Originally Posted by Diabl0658 View Post
The dream horror does NOT have attack friends
nice try
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  #28  
Old September 2nd, 2012, 04:30 AM

BlanketThief BlanketThief is offline
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Default Re: Control and horrors

The wiki might be wrong on that part; I haven't seen it attack any allied units yet. Seems to act as your normal every-day scriptable commander.
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  #29  
Old September 2nd, 2012, 05:16 AM
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Default Re: Control and horrors

That data is extracted from the game files iirc. So it has it. Perhaps it doesn't work and it is a bug.
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  #30  
Old September 2nd, 2012, 05:46 AM

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Default

I've been testing this and it seems like the horrors primarily don't like each other. I started out with four. But already in their first or second battle there was a falling out and two of them killed the other two. You'd think the remaining two were now friends, and in fact things went ok for a few battles, but sure enough they decided there was only room for one of them and they had a run in. Now there's only one left and he seems quite content with that state affairs and is diligently plowing through enemy chaff in battle after battle and showing no sign of attacking his Pan compatriots.
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