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May 5th, 2012, 02:05 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: Illwinter Next Project
Thank you! I've played a few of those games, and I don't like them as much as Dom3
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May 12th, 2012, 05:16 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: Illwinter Next Project
Pfff....I think the game is just fine as is. But....I would sure like to see a graphics overhaul. With the capability of true 3D now wouldnt this game be something if it were state of the art Graphically?
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May 12th, 2012, 05:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Illwinter Next Project
Pros and Cons. It would be cool to see.
But 3D does slow the game down, and it definitely slows down player modding for the game.
Ive seen some of my favorite games die from going 3d.
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May 12th, 2012, 07:22 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Illwinter Next Project
Yeah, creating images is hard enough as is, making said images in 3d would make it impossible for me to work on our mod.
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May 13th, 2012, 01:58 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Illwinter Next Project
3d would kill modding dead here, yeah. We don't really have modders who can do that sort of art, and 3d makes it a lot harder to produce art for the game. Dominions could certainly benefit from being prettier, but 3d... meh. I think the sprites overhaul sombre is working on right now is a much better solution than going 3d. Unfortunately there's some things we just can't realistically change with mods, but we can certainly do a lot to improve on some of the older sprites. If you want to see dominions look better, lend a hand there!
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 13th, 2012, 04:27 AM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: Illwinter Next Project
Technically nothing prevents having 3d models and sprites side by side, expect it probably looking pretty weird. Depends on the models though. That said I do kind of doubt it'd be very feasible to make Dominions 3 battles really 3D. There are potentially like 10k units there anyway, and if the 3D models have to be simplified too much for that it'll just end looking like crap compared to well drawn sprites.
Sombre's sprite improvement project really makes sprites look well drawn too. So many Dominions 3 sprites are legacy stuff from the original Dominions that it's no wonder they don't look as good as some of the new stuff. Especially the illithids stick out when you compare them.
But yeah, regardless the biggest thing is that in general drawing sprites for Dominions 3 is very easy. I am no artist at all and yet I still dare to claim that Bubastis, Al-Nadim and UnitGen stuff all look at the very least decent.
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May 14th, 2012, 03:13 PM
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Corporal
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Join Date: Jun 2008
Posts: 86
Thanks: 4
Thanked 5 Times in 4 Posts
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Re: Illwinter Next Project
Quote:
Originally Posted by rdonj
3d would kill modding dead here, yeah. We don't really have modders who can do that sort of art, and 3d makes it a lot harder to produce art for the game.
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That's not exactly true. Back in late 90s, being a part of Forgotten Realms Unlimited Adventures (FRUA) scene, I predicted Neverwinter Nights to fail for this very reason, that producing quality 3d models would be too much of a task for would-be modders. Apparently, I was dead wrong, and NWN modding scene thrives to this day. Of course, that might also have something to do with the fact NWN was about 100 times as popular as FRUA at its heyday.
What is certain though, is that making 2 thousands 3d models for Dominions would cost Illwinter an unimaginable fortune. Even AAA titles with an 8-digital production budget rarely exceeed 50-100 unit models. For something as vast ( and niche) as Dom, "modern graphics" are absolutely out of the question until some arabian petroleum sheikh gets a fancy to fund it out of sheer generosity.
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May 15th, 2012, 03:41 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Illwinter Next Project
I don't know what the scene was like for one particular game, but dom3 is definitely a game with a much smaller following than NWN had. And we have a very small number of modders. I don't know of any of our modders that specifically can make good 3d models, but I know we have some that definitely can't. And sprites are already the primary bottleneck for mod-making. Increasing the difficulty in producing usable images would mean that, for this community, modding would not be viable and basically every current nation mod would disappear.
And yeah, illwinter making thousands of 3d models is never going to happen.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 16th, 2012, 01:10 PM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: Illwinter Next Project
The thing with NWN is too that you can create A TON of content without creating new models at all. In Dominions 3 majority of possible content needs spritework currently (maps and mods) and would probably need 3D modelling in the future.
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May 17th, 2012, 10:22 AM
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Private
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Join Date: Mar 2009
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Illwinter Next Project
It would be cool to control your troops in battle , not beeing tide by scripts.
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