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October 11th, 2011, 07:06 AM
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Corporal
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Re: What is the path of blood for?
Quote:
Originally Posted by Doo
How is that possible, indeed?
In the turns messages you will see an option to "view battle", I'd watch a battle and see exactly what those fiendish frosty demons do
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I tried that. All i see is that the frost fiends dont seem to be taking much damage from the giants even with protection 9.
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October 11th, 2011, 08:06 AM
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Re: What is the path of blood for?
Quote:
Originally Posted by Peter Ebbesen
Quote:
Originally Posted by Question
But you can only build a single mage a turn per fort(and you cant even queue them), which is a pretty huge limiting factor (not to mention collecting them from all the forts), and they are so squishy they die to cavalry/flyers in melee. And you probably need to give them boosters to cast decent battlefield spells too.
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If the limit on the number of mages you recruit per turn is anything other than your available gold, then you haven't built enough forts.
Except for the nations with the most powerful recruitable sacred troops, Dominions 3 endgame in MP is dominated by summoned troops backed up by massive number of mages, by thugs, by super-combatants, and by raiding.
Note that I said in MP. The AI is so poor that you can obtain victory on any difficulty level in SP using only national recruitable troops and a few mages, but that doesn't cut it against actual opposition.
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I thought building forts in every province was a bad idea because it would screw up resource collection?
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October 11th, 2011, 09:22 AM
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Re: What is the path of blood for?
After a certain time, only being able to recruit a mage matters.
Also, forts double the normal resource collection of the province they are in. So it isn't that much of a problem.
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October 11th, 2011, 09:24 AM
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Major General
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Re: What is the path of blood for?
Quote:
Originally Posted by Question
I thought building forts in every province was a bad idea because it would screw up resource collection?
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The only time this is ever really an issue is if you have a good capital-only unit that isn't otherwise limited. (Sacreds are generally holy limited, although high-resource sacreds can fall into this category. There are a few non-sacred units in the game that are capital only a quite worthwhile: Nemedian Warriors (Fomoria), Jotun Skinshifters (Nieflheim), and Knights of Avalon (MA Man) come to mind.)
Otherwise you just hire units from more total forts, and ultimately have more resources to do so with (although more distributed).
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October 11th, 2011, 02:24 PM
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Re: What is the path of blood for?
Blood
Quote:
Blood, huh, yeah
What is it good for
Absolutely everything
Uh-huh
Blood, huh, yeah
What is it good for
Absolutely everything
Say it again, y'all
Blood, huh, good Pretender
What is it good for
Absolutely everything
Listen to me
Ohhh, blood, I love
Because it means destruction
Of innocent slaves
Blood means tears
To thousands of mothers eyes
When their daughters go to die
And lose their lives
I said, blood, huh
Good pretender, y'all
What is it good for
Absolutely everything
Say it again
War, whoa, Lord
What is it good for
Absolutely everything
Listen to me
Blood, it ain't nothing
But a heartbreaker
Blood, friend only to the undertaker
Ooooh, blood
It's an enemy to all mankind
The point of blood blows my mind
Slave hunting has caused unrest
Within the younger generation
Induction then destruction
Who wants to die
Aaaaah, blood-huh
Good pretender y'all
What is it good for
Absolutely everything
Say it, say it, say it
Blood, huh
What is it good for
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October 11th, 2011, 09:33 PM
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Corporal
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Re: What is the path of blood for?
Incidentally, defense skill helps a lot against giants but protection does very little. They hit hard, but they have mediocre attack skills and there's only one of them in a square. Units with above-average defence (like the Frost Fiends) will be pretty resistant to giants.
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October 14th, 2011, 03:21 AM
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Sergeant
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Re: What is the path of blood for?
on the topic of blood, I just realized (much to my annoyance) that blood-casters can use their slaves to boost death-spells...is this only true of blood and death? I was super-pissed because the caster was supposed to cast a battle-changing spell but instead used his slaves to boost a "raise-dead" 
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October 14th, 2011, 04:35 AM
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Re: What is the path of blood for?
Quote:
Originally Posted by Deadnature
on the topic of blood, I just realized (much to my annoyance) that blood-casters can use their slaves to boost death-spells...is this only true of blood and death? I was super-pissed because the caster was supposed to cast a battle-changing spell but instead used his slaves to boost a "raise-dead" 
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r u sure? how does it work? like burning D gems?
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October 14th, 2011, 04:46 AM
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Sergeant
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Re: What is the path of blood for?
Good question:
I first thought that all the slaves disappeared in the same instant that he cast his d-spell, but upon double-checking it seems the truth is that other bloodmages used his slaves to cast their own spells right before the mage in question could use them...he was relatively far away from the other blood-mages but there were a lot of body-guards crowding the place, so I guess that some of his slaves got "lost."
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October 14th, 2011, 08:33 AM
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Re: What is the path of blood for?
It looks like B mages can use any slave on their side of the battlefield. Do not store spare slaves on other commanders in the battle, use scouts for that.
I don't know if you can use bloodslaves from the other side of the battlefield. But somebody should check that out. Determining the range of the blood slave use is irritating work.
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