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  #21  
Old April 6th, 2011, 07:56 AM
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Default RCW "vs AI Campaign" Force Purchase Guidelines

OK, here are the base guidelines for purchasing your Core Force for the Russian Civil War II "vs AI Campaign" game.

Please download the attached .txt file which includes the units and their costs.

You have 400 Points to spend on your TOTAL Force and you can use up to 100 of those points for purchasing from the Support Units/Weapons list. You obviously have to Purchase the Soviet HQ so that takes 59 of those 400 points off the top actually only leaving you with 341 points to BUY units.

Also, some units comes with transportation (those units are prefaced by a + and their costs have been added to the unit they are "attached to"). For example if you purchase a "Maxim HMG [1]" the "Pack Mules" are included on the purchase price.

Once you have worked out your force, post it in this thread and I will work up the base campaign files to be used by you for the campaign.

I will then start posting the campaign overview, background and operational map with graphics so we can get the ball rolling.

PLEASE NOTE: You will need to be semi-familiar with the CAMPAIGN EDITING Menu's. At minimum you will need to know how to unzip files and move the files in those zips to their appropriate folder in your winSPWW2 directory. .txt files will go into your Campaigns folder while the .dat and .cmt scenario files to your Scenarios folder. You also need to know how to "import" those Scenarios into the correct NODE slot in your campaign in the Campaign Editor and how to adjust/set the Build, Support and Flights columns as needed in the Campaign Editor.

Any questions please ask.
Attached Files
File Type: txt core_force_purchase.txt (984 Bytes, 185 views)
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  #22  
Old April 6th, 2011, 11:08 AM
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Default Re: RCW "vs AI Campaign" Force Purchase Guidelines

Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
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  #23  
Old April 6th, 2011, 11:16 AM

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Default Re: vs AI Tournament (Actually a Campaign)

Some hard choices, some easy ones, interesting!

I'm going to go with:

Code:
   Force                 Cost   Base(rem) Support(rem)
                                  400       100
 1x u244 Soviet HQ         59     341       100
 1x u434 82mm Mortar Sec   32     309        68
 2x u610 Maxim HMG [1]     32     277        36
 1x u64  Engineer FT       25     252        11
 9x u184 Marines Section  180      72        11
 2x u185 Scouts            26      46        11
 2x u480 Sniper            46       0       (11)
If possible, I'd like my Marines to be in three platoons of three sections each. I'd also prefer my mortar section to be in its own group. For the rest it doesn't matter though I'd prefer at least the support units be kept separate from base units.

This has possibilities, thanks,
Brian
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  #24  
Old April 6th, 2011, 11:23 AM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Brian61 View Post
If possible, I'd like my Marines to be in three platoons of three sections each. I'd also prefer my mortar section to be in its own group. For the rest it doesn't matter though I'd prefer at least the support units be kept separate from base units.
I can do that.
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  #25  
Old April 6th, 2011, 11:32 AM
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Default Re: RCW "vs AI Campaign" Force Purchase Guidelines

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Originally Posted by iCaMpWiThAWP View Post
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
Your core force is only what is listed and is all you can rely on for the campaign. Replacements, reinforcements, reserves and added support depend on your mission (each scenario) and if the Regional Commander (me for now) thinks you are worth the risk of squandering his limited resources based on feedback from my Commissar's. (I am in the final stages of fleshing out a campaign management system for this).
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Old April 6th, 2011, 11:44 AM
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Default Re: vs AI Tournament (Actually a Campaign)

As a caveat, each of you will be assigned a Political Commissar unit as part of your force. How you "manage" him in your battles can bring you great benefit as well as extreme hardship as the campaign progresses.

If you allow his "unit" into positions where they can gain kills he will happily report your glory in service the State to the Regional Commissar and they will look favorably upon you as an up and coming commander. This will likely result in extra bodies to lead and extra ammo for your guns. You may also see the glorious Red Air Force over your sector more often.

However, if you allow his "unit" to get killed, and you survive the campaign, your future may involve being one of the first lucky visitors to the new Gulag System our leaders are in the process of setting up.
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  #27  
Old April 6th, 2011, 11:57 AM
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Default Re: vs AI Tournament (Actually a Campaign)

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However, if you allow his "unit" to get killed, and you survive the campaign, your future may involve being one of the first lucky visitors to the new Gulag System our leaders are in the process of setting up.
And if you think you can get him out of your hair by getting him killed, I can assure you he will be replaced in time for your next venture onto the battlefield.
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  #28  
Old April 6th, 2011, 04:02 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Ok here is my OOB.

HQ/cost 59

Marines/cost 20

82mm Mortars (x2)/cost 64

Maxim HMG (x2)/cost 32

Cossaks-Lancers (x9)/cost 225

Total Cost 400
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  #29  
Old April 6th, 2011, 05:30 PM
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Beer Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Skirmisher View Post
Ok here is my OOB.

HQ/cost 59

Marines/cost 20

82mm Mortars (x2)/cost 64

Maxim HMG (x2)/cost 32

Cossaks-Lancers (x9)/cost 225

Total Cost 400

After some consideration, please attach the Marines and the Commissar unit to the HQ.

Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well.
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  #30  
Old April 6th, 2011, 07:44 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Skirmisher View Post
After some consideration, please attach the Marines and the Commissar unit to the HQ.

Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well.
You should be able to cross attach the Marines to the HQ once the campaign start, when deploying. I'm try to keep units under their own ID's to maximum the Leader status.

The Commissar is always its own unit and will not be allowed to be attached to anyone.
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