.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old February 24th, 2011, 04:46 AM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: CBM Confusion

after testing please post results? which will save "# of forum readers" x 5 seconds (though more realistically 20-60 seconds) which can potentially be significant in aggregate time cost.
Reply With Quote
  #22  
Old February 24th, 2011, 05:19 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: CBM Confusion

NP. I'll post the results of 5 sec test this evening.

I can also already post the results of SP testing CBM changes to EA Ermor & MA Machaka in one word - Awesome
Reply With Quote
  #23  
Old February 24th, 2011, 05:42 AM

Numahr Numahr is offline
Sergeant
 
Join Date: Apr 2010
Location: Dushanbe, Tajikistan
Posts: 286
Thanks: 16
Thanked 21 Times in 14 Posts
Numahr is on a distinguished road
Default Re: CBM Confusion

I played MA Agartha with Vanilla and CBM 1.6. IMHO, this Nation went from unplayable in a competitive way to hard to handle but full of potential. Very interesting and smart changes applied, mostly importing of key and thematic EA units, and adjustments in Research requirements.
Reply With Quote
  #24  
Old February 24th, 2011, 09:10 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: CBM Confusion

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by kianduatha View Post
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
Just look at the file.
It is:
#summon5 403
So it always summons 5 units each turn.

There is also domsummon[nr]. Which summons units in dom. (possible values are 1, 2 and 20 iirc. The higher the less likely there is chance that a unit is summoned).

And Makemonster[nr]: summons allies if the command is given.

If a unit has multiple makemonsters, a summon allies command
summons all of them.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; February 24th, 2011 at 09:30 AM..
Reply With Quote
The Following User Says Thank You to Soyweiser For This Useful Post:
  #25  
Old February 24th, 2011, 03:13 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: CBM Confusion

Quote:
Originally Posted by Gaslov View Post
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.

But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
Originally, it was a no-brainer for order+misfortune. With this change and the Worthy Heroes mod, luck became very viable. So much so that I always try to squeeze at least 1L on any build for the heroes.

EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen.
Reply With Quote
  #26  
Old February 24th, 2011, 03:16 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: CBM Confusion

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by kianduatha View Post
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
I thought I was being clear enough--summon 5 Horned Serpents every turn means it summons 5 Horned Serpents every turn, without needing a command or friendly dominion. Domsummons are labeled as such.
Reply With Quote
  #27  
Old February 27th, 2011, 04:14 PM

Korwin Korwin is offline
Second Lieutenant
 
Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
Korwin is on a distinguished road
Default Re: CBM Confusion

Thanks kianduatha, while the reason for this thread died stillborne (game did not start), your informations are very usefull.

Are there Plans to get this Infos into the Wiki?
If not, I will need to Register an account there and copy it myself
Reply With Quote
  #28  
Old February 27th, 2011, 04:38 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: CBM Confusion

Quote:
Originally Posted by Korwin View Post
Thanks kianduatha, while the reason for this thread died stillborne (game did not start), your informations are very usefull.

Are there Plans to get this Infos into the Wiki?
If not, I will need to Register an account there and copy it myself
A good CBM page on the wiki is something a lot of people would really like. But nobody has gone out and did something about it so far. So, I think it would help a lot. Ps: I think Lch has to approve your account first. Dunno how long that takes, not more than a day I would think.

Look at the patches page, it has some ideas about versions and nice ways of linking across the different versions.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #29  
Old February 27th, 2011, 05:13 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: CBM Confusion

The plan is to put all this up on the wiki, though I am somewhat unclear as to what the ideal formatting might be for it.
Reply With Quote
  #30  
Old February 27th, 2011, 05:27 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: CBM Confusion

Kianduatha:

I like the nav boxes like the one on the bottom of this page.
http://dom3.servegame.com/wiki/3.23

But it could also be added to a navbox on the right side.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.