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  #21  
Old November 27th, 2001, 07:12 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Will:

So there is such a thing as a cloaking device in StarWars, just not on a ship that small.[/QB]


They had mentioned cloaking devices on a Super Star Destroyer prototype in some old Star Wars lit in between the release of Empire and Jedi. They also mention it in the Star Wars Role Playing game as far back as first edition and of course it played a big part in the Heir to the Empire trilogy by Tim Zahn (as mentioned by Chewy027). There just appears to be one massive constraint on cloaked vessels, the cloak requires a LOT of power and space and cost a bundle.


Also, I have some workups on the B5 weapons (in an Excel sheer) that we were going to use in the B5 Mod. Does anyone have something similar for the other two mods that we can use to compare/balance?
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  #22  
Old November 27th, 2001, 07:55 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I'd tell you to post that excel file as an example, but since attachments don't work yet can you please email it to me?
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  #23  
Old November 27th, 2001, 10:59 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Actually a Sovereign Class is bigger than an ISD, you’re probably talking about a Victory Class Star Destroyer.

Actually I meant the ST Sovereign, like the Enterprise E. Giving the Empire Sovereigns or Eclipses would be unbalancing, methinks.
quote:
Yes, that’s what we were thinking about, but since Last mod emergency pods can’t be repaired. That was to prevent the supply pod cheat, but was extended also to the mov pod. Only space yards can repair them, that’s why s_j proposed a 0 building (built-in?) space yard.

Didn't know they did that. Haven't played since v 1.35.
quote:
Maybe giving them ships 120-150% larger than normal, normally slower, but extremely fast when using their mov pods (too bad AI doesn’t seem to use them).
Also most large capital ships are all in one, attack ships, carriers, and troop transports, maybe we should make them all semi-carriers, with a 20-30% minimum fighter bays.

That's true. Maybe 30% min. fighters is too much, since the 1.6 km Imperators only housed 6 squadrons, but I'd go for a 15 or 20% min. fighter limit and a 5 or 10% min. cargo limit. How's that sound?
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  #24  
Old November 28th, 2001, 12:09 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I will E*Mail it either tomorrow or Thursday. It is pretty much a list of the various standard weapons with Min/Max/Avg damage values and ranges based off the board game Version (Bab 5 Wars).
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  #25  
Old November 28th, 2001, 12:16 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hi, I am new (kinda, well new to Sharpnel but not to SE4. I just left posting a reply to my pley for help. Thanks there Atrocities, you didn't get the "nail on the head" but heck, your nuke was good enough. I also am looking on an "Universal Mod". I had not really given thought to Star Wars yet, but here are my players: B5, Star Trek, Star Wars (now added), and StarFire. It is really very simple to have everyone use difrent types of ships. Ie: StarFire can have the choice to build an Explorer size hull and Star Trek a Galaxy size. The only draw-back would be the ever increasing size of the text files involved. That (to me atleast) is a very small price to pay for what I will get in play-ability. If I can help to make this dream come true than I will give it my all.
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  #26  
Old November 28th, 2001, 02:33 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

What's StarFire?
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  #27  
Old November 28th, 2001, 02:57 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Justin Flynn:
What's StarFire?


ever read any of the Honor Harington books? David Weber, i think?
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  #28  
Old November 28th, 2001, 04:06 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Actually, the Insurrection/Crusade/In Death Ground group of books is more like Starfire.

Starfire's a board game, and reportadly the inspiration for SE.

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  #29  
Old November 28th, 2001, 04:14 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Ok, sorry it took so long to get back. StarFire is an Empire building game that aloows you to break it all down to the tactical level. If you go to the MM website they have a link to the StarFire Design Studios website. That will explain it much better than I can here. If you want a little more SF I think a manual or two that I can E-Mail you, but with out the starter manuals I don't really think they will be much help. Sorry If you need more pointed answers or want a copy of the rough data files I can send them to you. Keep in mind that they are not done and also that they are HIGHLY specialized to the SF universe and my playing style. IE: I got ride of they intellagnce projects as they are based on the concpt that we humans will sell each other out. But we really do this to a bunch of blue skinned andorians that are talking about "here is some cash now blow your supplies into space and die with the rest of the crew? Double Ummm!
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  #30  
Old November 28th, 2001, 04:50 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK, my bad. i promise to slow down and check what I type. Just skip the type O's in the below post. Sorry about that all.
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